This is a collection of nine game-books, converted to computer format. The 
Ozmoo Z-code interpreter is used to play them.

Documentation for the games and system requirements can be found in 
gamebooks_c128.pdf

A generic guide to using Ozmoo can be found in player_manual_14.pdf. Part of 
this document describes how to play interactive fiction games that use a text 
parser to parse player commands. This section does not apply to these games.

The games have been built using the Ozmoo optional features for scrollback 
buffer and smooth scroll. See the Ozmoo player manual for how to use these
features.

The games can be played in either 40 or 80 column mode. The game will use the
screen that is active when you start the game. Note: smooth scroll is not
supported in 80 column mode.

