#include #include #include #include "patch.h" extern struct Window *theEventWindow; extern ULONG PatchSignal; extern struct Task *PatchTask; VOID MyOpenWindow(window) register struct Window *window; { PatchWindow(window); } VOID MyCloseWindow(window) register struct Window *window; { register struct WindowPatch *p; Forbid(); if (p = (struct WindowPatch *)FindWPatch(window)) UnPatchWindow(p, FALSE); Permit(); } BYTE MyPutMsg(port, msg) register struct MsgPort *port; register struct IntuiMessage *msg; { if (msg->Class==GADGETUP || msg->Class==GADGETDOWN) { register USHORT id = ((struct Gadget *)(msg->IAddress))->GadgetID; if (id==ICONGADGET) { theEventWindow = msg->IDCMPWindow; Signal(PatchTask, 1 << PatchSignal); ReplyMsg(msg); return(1); } } return(0); }