typedef long cList; long AbleICR(); void AbortIO(); long ActivateGadget(); void ActivateWindow(); void AddAnimOb(); void AddBob(); void AddConfigDev(); void AddDevice(); long AddDosNode(); void AddFont(); long AddFreeList(); short AddGadget(); unsigned short AddGList(); void AddHead(); struct Interrupt * AddICRVector(); void AddIntServer(); void AddLibrary(); long AddMemList(); void AddPort(); void AddResource(); void AddSemaphore(); void AddTail(); void AddTask(); void AddTime(); void AddVSprite(); long Alert(); void * AllocAbs(); long AllocBoardMem(); cList AllocCList(); struct ConfigDev * AllocConfigDev(); struct MemList * AllocEntry(); long AllocExpansionMem(); void * AllocMem(); long AllocPotBits(); void * AllocRaster(); char * AllocRemember(); long AllocSignal(); long AllocTrap(); struct WBObject * AllocWBObject(); void * Allocate(); void AlohaWorkbench(); void AndRectRegion(); long AndRegionRegion(); void Animate(); short AreaDraw(); long AreaEllipse(); void AreaEnd(); short AreaMove(); void AskFont(); long AskSoftStyle(); long AttemptLockLayerRom(); long AttemptSemaphore(); short AutoRequest(); long AvailFonts(); long AvailMem(); void BeginIO(); void BeginRefresh(); void BeginUpdate(); void BeginLayer(); long BltBitMap(); long BltBitMapRastPort(); void BltClear(); void BltMaskBitMapRastPort(); void BltPattern(); void BltTemplate(); struct Window * BuildSysRequest(); char * BumpRevision(); void Cause(); void CBump(); void CDInputHandler(); void ChangeSprite(); struct IORequest * CheckIO(); short ClearDMRequest(); void ClearEOL(); void ClearMenuStrip(); void ClearPointer(); void ClearRegion(); long ClearRectRegion(); void ClearScreen(); void ClipBit(); void Close(); void CloseDevice(); void CloseFont(); void CloseLibrary(); void CloseScreen(); void CloseWindow(); short CloseWorkBench(); void CMove(); short CmpTime(); long ConcatCList(); long ConfigBoard(); long ConfigChain(); long ConsoleDevice(); long CopperListInit(); cList CopyCList(); void CopyMem(); void CopyMemQuick(); void CopySBitMap(); void CreateBehindLayer(); struct Lock * CreateDir(); struct MsgPort * CreatePort(); struct Process * CreateProc(); struct IOStdReq * CreateStdIO(); struct Task * CreateTask(); void CreateUpfrontLayer(); struct Lock * CurrentDir(); void CurrentTime(); void CWait(); long * DateStamp(); void Deallocate(); void Debug(); void Delay(); short DeleteFile(); void DeleteLayer(); void DeletePort(); void DeleteStdIO(); void DeleteTask(); struct Process * DeviceProc(); void Disable(); void DisownBlitter(); short DisplayAlert(); void DisplayBeep(); void DisposeRegion(); void DoCollision(); long DoIO(); short DoubleClick(); void Draw(); void DrawBorder(); void DrawEllipse(); void DrawGList(); void DrawImage(); struct Lock * DupLock(); void Enable(); void EndRefresh(); void EndRequest(); void EndUpdate(); void Enqueue(); short ExNext(); short Examine(); short Execute(); void Exit(); struct ConfigDev * FindConfigDev(); struct Node * FindName(); struct MsgPort * FindPort(); long FindResident(); struct SignalSemaphore *FindSemaphore(); struct Task * FindTask(); char * FindToolType(); void Flood(); void FlushCList(); void Forbid(); void FreeBoardMem(); void FreeCList(); void FreeColorMap(); void FreeConfigDev(); void FreeCopList(); void FreeCprList(); void FreeDiskObject(); void FreeEntry(); void FreeExpansionMem(); void FreeFreeList(); void FreeGBuffers(); void FreeMem(); void FreePotBits(); void FreeRaster(); void FreeRemember(); void FreeSignal(); void FreeSprite(); void FreeSysRequest(); void FreeTrap(); void FreeVPortCopLists(); void FreeWBObject(); long GetCC(); long GetCLBuf(); short GetCLChar(); short GetCLWord(); struct ColorMap * GetColorMap(); long GetCurrentBinding(); struct Preferences * GetDefPrefs(); struct DiskObject * GetDiskObject(); void GetGBuffers(); long GetIcon(); struct Message * GetMsg(); struct Preferences * GetPrefs(); short GetRGB4(); long GetScreenData(); short GetSprite(); struct WBObject * GetWBObject(); long IncrCLMark(); short Info(); void InitArea(); void InitBitMap(); long InitCLPool(); void InitCode(); void InitGMasks(); void InitGels(); void InitMasks(); void InitRastPort(); void InitRequester(); void InitResident(); void InitSemaphore(); void InitStruct(); void InitTmpRas(); void InitVPort(); void InitView(); struct FileHandle * Input(); void Insert(); struct Region * InstallClipRegion(); long IntuiTextLength(); struct InputEvent * Intuition(); long IoErr(); short IsInteractive(); struct MenuItem * ItemAddress(); void LoadRGB4(); struct Segment * LoadSeg(); void LoadView(); struct Lock * Lock(); void LockLayer(); void LockLayerInfo(); void LockLayerRom(); void LockLayers(); struct DeviceNode * MakeDosNode(); long MakeFunctions(); struct Library * MakeLibrary(); void MakeScreen(); void MakeVPort(); long MarkCList(); long MatchToolValue(); void ModifyIDCMP(); void ModifyProp(); void Move(); void MoveLayer(); void MoveScreen(); void MoveSprite(); void MoveWindow(); void MrgCop(); void NewList(); void NewModifyProp(); struct Region * NewRegion(); void ObtainConfigBinding(); void ObtainSemaphore(); void ObtainSemaphoreList(); void OffGadget(); void OffMenu(); void OnGadget(); void OnMenu(); struct FileHandle * Open(); long OpenDevice(); struct Font * OpenDiskFont(); struct Font * OpenFont(); void OpenIntuition(); struct Library * OpenLibrary(); struct MiscResource * OpenResource(); struct Screen * OpenScreen(); struct Window * OpenWindow(); short OpenWorkBench(); void OrRectRegion(); long OrRegionRegion(); struct FileHandle * Output(); void OwnBlitter(); struct Lock * ParentDir(); short PeekCLMark(); void Permit(); void PolyDraw(); void PrintIText(); long PutCLBuf(); long PutCLChar(); long PutCLWord(); short PutDiskObject(); long PutIcon(); void PutMsg(); long PutWBObject(); void QBSBlit(); void QBlit(); short RawKeyConvert(); long Read(); char ReadExpansionByte(); long ReadExpansionRom(); short ReadPixel(); void RectFill(); void RefreshGadgets(); void RefreshGList(); void RefreshWindowFrame(); void ReleaseConfigBinding(); void ReleaseSemaphore(); void ReleaseSemaphoreList(); void RemConfigDev(); void RemDevice(); void RemFont(); struct Node * RemHead(); void RemIBob(); void RemICRVector(); void RemIntServer(); long RemLibrary(); unsigned short RemoveGList(); void RemPort(); void RemResource(); void RemSemaphore(); struct Node * RemTail(); void RemTask(); void RemVSprite(); void RemakeDisplay(); void Remove(); unsigned short RemoveGadget(); short Rename(); void ReplyMsg(); void ReportMouse(); short Request(); void RethinkDisplay(); void ScreenToBack(); void ScreenToFront(); void ScrollLayer(); void ScrollRaster(); void ScrollVPort(); long Seek(); void SendIO(); void SetAPen(); void SetBPen(); void SetCollision(); short SetComment(); void SetCurrentBinding(); short SetDMRequest(); void SetDRMd(); long SetExcept(); long SetFont(); long SetFunction(); long SetICR(); struct Interrupt * SetIntVector(); void SetMenuStrip(); void SetPointer(); void SetPrefs(); short SetProtection(); void SetRast(); void SetRGB4(); void SetRGB4CM(); long SetSR(); long SetSignal(); long SetSoftStyle(); short SetTaskPri(); void SetWindowTitles(); void ShowTitle(); void Signal(); long SizeCList(); void SizeLayer(); void SizeWindow(); void SortGList(); cList SplitCList(); cList SubCList(); void SubTime(); void SubLibrary(); void SumKickData(); long SuperState(); void SwapBitsRastPortClipRect(); void SyncSBitMap(); long Text(); long TextLength(); long Translate(); long UnGetCLChar(); long UnGetCLWord(); void UnLoadSeg(); void UnLock(); short UnPutCLChar(); short UnPutCLWord(); void UnlockLayer(); void UnlockLayerInfo(); void UnlockLayerRom(); void UnlockLayers(); void UpfrontLayer(); void UserState(); short VBeamPos(); struct View * ViewAddress(); struct ViewPort * ViewPortAddress(); short WBenchToBack(); short WBenchToFront(); long Wait(); void WaitBOVP(); void WaitBlit(); short WaitForChar(); long WaitIO(); struct Message * WaitPort(); void WaitTOF(); struct Layer * WhichLayer(); short WindowLimits(); void WindowToBack(); void WindowToFront(); long Write(); long WriteExpansionByte(); void WritePixel(); void WritePotgo(); void XorRectRegion(); long XorRegionRegion();