#define SNAPPORT "Snap.port" #define CLIP_FIRST 0 #define CLIP_CONT 1 #define CLIP_LAST 2 #define TitleFont(win) ((struct TextFont *)(win->IFont ? win->IFont : win->RPort->Font)) #define Swap2L(_x,_y) { REGISTER LONG _t = _x; _x = _y; _y = _t; } #define noaction 0 #define snapgfx 1 /* window */ #define snaptext 2 /* text */ #define insert 4 /* inserting */ #define waiting 0 #define selregion 1 #define waitext 2 #define selgfx 3 #define waitgfx 4 #define UNIT_FRAME 1 /* rect of chars */ #define UNIT_CHAR 2 /* characters with line wrap */ #define UNIT_WORD 3 /* words with line wrap */ #define UNIT_LINE 4 /* lines */ IMPORT VOID SaveClip(); IMPORT UBYTE *FetchClip(); IMPORT VOID SafePatch(); IMPORT VOID SafeRestore(); IMPORT VOID myhandler(); struct Screen *WhichScreen(); struct Window *WhichWindow(); struct Window *opensharedwindow(); VOID closesharedwindow(); UBYTE interpret(); VOID CopyFont(); VOID draw_frame(); VOID erase_frame(); VOID crawl_frame();