#include #include #include #include #include #include #include #include #include #include #include #include #include #include #include struct ConsoleBase { struct Device conDevice; char reserved[26]; struct List conUnits; }; #include /* mouse states */ #define M_UP 0 #define M_MOVE 1 #define M_DOWN 2 /* 'snip' container defines */ #define CON_SNIP 1 #define WIN_SNIP 2 #define PRE_SIZE 32