#include "fasttrig.h" /* * structures and such for manipulating bezier curves */ #define MaxSegs 50 /* max number of bezier segments */ typedef struct { int prev2; /* second control point of segment n-1 */ int cur0; /* begin of segment n, end of segment n-1 */ int cur1; /* first control point of segment n */ } BezVal; typedef struct { BezVal x, y; } BezCoord; #define DefBezMeshVal 10 extern BezCoord Bezpt[MaxSegs+1]; extern void SetBezMesh( /* Panel_item, int, struct input_event */); extern int BezMesh; extern float BezStepSize; extern void InitCalcBez( /* void */ ); extern void CalcBezPt(/* float, float *, float * */); extern void XdrawAllBezSegs(/* void */); extern void XdrawBezSeg(/* void */); extern void InitBezPt( /* int, int */); extern void EditBezPt( /* int, int */); extern void ResetCurve( /* void */ ); extern int NumBezPts; extern int ActSeg; #define GetNumSegs() (NumBezPts-1) #define ResetActSeg() { ActSeg = 0; } #define GetCurSeg() (ActSeg) #define NextSeg() { ActSeg = (ActSeg +1) %(NumBezPts -1); } #define StartPtX(XSegNo) Bezpt[XSegNo].x.cur0 #define StartPtY(XSegNo) Bezpt[XSegNo].y.cur0 #define Cntrl1X(XSegNo) Bezpt[XSegNo].x.cur1 #define Cntrl1Y(XSegNo) Bezpt[XSegNo].y.cur1 #define Cntrl2X(XSegNo) Bezpt[XSegNo+1].x.prev2 #define Cntrl2Y(XSegNo) Bezpt[XSegNo+1].y.prev2 #define EndPtX(XSegNo) Bezpt[XSegNo+1].x.cur0 #define EndPtY(XSegNo) Bezpt[XSegNo+1].y.cur0 #define DrawControl0() DrawSqr( Bezpt[ActSeg].x.cur1,\ Bezpt[ActSeg].y.cur1, XOR ) #define DrawControl1() DrawSqr( Bezpt[ActSeg+1].x.prev2,\ Bezpt[ActSeg+1].y.prev2, XOR )