#include "exec/types.h" /* This is sprite data, so put it in chip memory */ USHORT EmptyData[]={ 0x0000, 0x0000, 0x0000, 0x0000 }; USHORT CrossData[]={ 0x0000,0x0000, 0x0100,0x0000, 0x0100,0x0000, 0x0000,0x0100, 0x0000,0x0100, 0x0100,0x0100, 0x0100,0x0100, 0x0000,0x0000, 0xcc66,0x3c78, 0x0000,0x0000, 0x0100,0x0100, 0x0100,0x0100, 0x0000,0x0100, 0x0000,0x0100, 0x0100,0x0000, 0x0100,0x0000, 0x0000,0x0000 };