/* yb2.h (c)1988 Ali T. Ozer ** The header file for YaBoing II. ** Freely distributable */ #include #include #include #include #include #include #include #define true 1 #define false 0 #define COPYRIGHT "YaBoing II (C)1988 Ali T. Ozer (Ali@score.stanford.edu)" struct sprrec { struct SimpleSprite actualsprite; unsigned short *sprmem; /* Pointer to chip memory reserved for image */ int vx, vy, ax, ay, px, py, mode, value, type; unsigned long lastchange; /* Time at which sprite last changed */ }; /* For convenience sake --- We usually use spr as sprrec pointer. */ #define PX (spr->px) #define PY (spr->py) #define AX (spr->ax) #define AY (spr->ay) #define VX (spr->vx) #define VY (spr->vy) #define VAL (spr->value) #define MODE (spr->mode) #define TYPE (spr->type) #define SPRMEM (spr->sprmem) #define CHANGE (spr->lastchange) /* Modes */ #define SPRITEALIVE 0 #define SPRITEHIT1 1 #define SPRITEHIT2 2 #define SPRITEDEAD 3 /* Types */ #define NUMSPRITE 1 #define OPSPRITE 2 /* Values */ #define DIGITVALUE 0 #define DIGITVALUES 10 #define OPVALUE 10 #define OPVALUES 7 #define OPADD 10 #define OPPOP 11 #define OPMUL 12 #define OPDIV 13 #define OPSWP 14 #define OPSUB 15 #define OPCHK 16 /* Default values for the YaBoing window. */ #define WINDOWX 25 #define WINDOWY 25 #define WINDOWWIDTH 168 #define WINDOWHEIGHT 54