/* Ali T. Ozer ** Menu open/close routines for iff2pcs. ** Nov 1987 */ #include "pz.h" #include "popmenu.h" #define ITEMHEIGHT 9 #define NUMITEMS 4 struct PopUp_Menu pzmenu; struct PopUp_Item pzitem[] = { {" Show ", SHOWCMD, 1,3,ITEMHEIGHT,0,0,&pzitem[1]}, {" Check ", CHECKCMD, 1,2,ITEMHEIGHT,0,0,&pzitem[2]}, {" Help ", HELPCMD, 1,2,ITEMHEIGHT,0,0,&pzitem[3]}, {" Quit ", QUITCMD, 1,6,ITEMHEIGHT,0,0,NULL} }; /* To free things intelligently... */ #define MENUPACKAGEOPENED 1 #define MENUALLOCATED 2 static int pzmenustatus; int InitPzMenu (screendepth, textcolor, bordercolor, areacolor) int screendepth, textcolor, bordercolor; { int cnt; pzmenustatus = 0; if (!Init_MenuPackage ()) return (false); pzmenustatus = MENUPACKAGEOPENED; for (cnt = 0; cnt < NUMITEMS; cnt++) pzitem[cnt].color = textcolor; pzmenu.depth = screendepth; pzmenu.deactivate = MENUUP; pzmenu.outline_color = bordercolor; pzmenu.area_color = areacolor; pzmenu.first_item = &pzitem[0]; if (!Init_PopUp_Menu(&pzmenu)) return (false); pzmenustatus = MENUALLOCATED; return (true); } FreePzMenu () { if (pzmenustatus >= MENUALLOCATED) Dispose_PopUp (&pzmenu); if (pzmenustatus >= MENUPACKAGEOPENED) Close_MenuPackage (); }