#include #include #include #include "sample.h" #include "sounds.h" #include "flame.h" #define MAXSOUNDS 9 extern Sound eagle1sound, eagle2sound, lcrashsound, rcrashsound, saucersound, lxthrustsound, rxthrustsound, lythrustsound, rythrustsound; GLOBAL Sound *sounds[MAXSOUNDS] = {&eagle1sound, &eagle2sound, &lcrashsound, &rcrashsound, &saucersound, &lxthrustsound, &rxthrustsound, &lythrustsound, &rythrustsound}; GLOBAL int maxsounds = MAXSOUNDS; extern int debug; RocketAudioQuit() { endaudio(); } RocketAudioInit() { initaudio(); add_cleanup(RocketAudioQuit, "rocket audio"); } Eagle1Done() { StopSound(&eagle1sound); PlaySound(&eagle2sound); } Eagle2Done() { StopSound(&eagle2sound); } LandedAudio() { SaucerQuiet(); PlaySound(&eagle1sound); /* WaitSound(&eagle1sound); PlaySound(&eagle2sound); WaitSound(&eagle2sound); */ } CrashAudio() { ThrustQuiet(LEFTFLAME|RIGHTFLAME|MAINFLAME); SaucerQuiet(); PlaySound(&lcrashsound); PlaySound(&rcrashsound); } CrashQuiet() { WaitSound(&lcrashsound); WaitSound(&rcrashsound); } PlaySaucer() { PlaySound(&saucersound); } SaucerQuiet() { StopSound(&saucersound); } ThrustAudio(i) int i; { switch (i) { case LEFTFLAME: PlaySound(&lxthrustsound); break; case RIGHTFLAME: PlaySound(&rxthrustsound); break; case MAINFLAME: PlaySound(&lythrustsound); PlaySound(&rythrustsound); break; } } ThrustQuiet(i) int i; { if (i & LEFTFLAME) StopSound(&lxthrustsound); if (i & RIGHTFLAME) StopSound(&rxthrustsound); if (i & MAINFLAME) { StopSound(&lythrustsound); StopSound(&rythrustsound); } }