/* PROGRAM : AutoIconOpen.c AUTHOR : Tony (**all at sea in C**) Wills. DATE : 15 FEB 87. VERSION : 1.2 PURPOSE : To fool WorkBench into thinking it is recieving mouse inputs that select & open icons. Original application was to automatically open your disk icon on bootup (Could be easily expanded to click open a file of instructions as well). For use in our NewsDisk (=newsletter on a disk, like JumpDisk and Amigazine). USE : 1) Install "AutoIconOpen" in your Workbench (or other bootable disk) "c:" directory. 2) Put the command "AutoIconOpen" into your startup-sequence after "LoadWB". You may possibly need a slight delay (use "Wait" command) in between, to ensure that Workbench is up and going before this runs 3) Boot your disk and this program will then blindly try and double click on whatever disk icon is sitting in the upper right hand corner (that is the 'default' position for the first disk icon) of your screen. NB The disk icon that normally resides in the upper right hand corner of your screen will be that of df0: if thats the only disk inserted at LoadWB time. If you have something in df1: Workbench will put it's icon in that position with that of df0: below it. Hence this program will open df1: instead of df0:. This is a very simplistic program, and ignores all sorts of conventions that might otherwise ensure it will work in many different environments. (Just like the examples in the Amiga Technical manuals !!!, which this program is based on.) 1) It assumes that the screen is 640x200 on startup 2) It assumes there is a cli window in front with it's bottom corner at 640/400. It resizes this window to 540x200 3) This is expected to expose the disk icons residing in the top right hand corner of the screen. 4) It opens the icon in the top righthand position by sending a double click sequence. 5) All done, so closes input.device and exits. Bugs, oversights, and possible improvements : 1) Doesn't allocate anything in public address space so won't work on future hardware with a MMU that stops programs getting at others address space - I'm sure that this is the least of this programs problems! 2) I thought I was working on a 640x200 screen but have to move twice as far vertically as I would expect! 3) Could string all events together using ie_NextEvent pointers, but not much point for this application. 4) If some twit moves the mouse during the execution of this program, then who knows where it will end up. Perhaps stringing all the events together (as in 3. above) would ensure these spurious movements didn't interfere. Revisions : 8 JUN 87 : Inserted CreatePort, so the the system had somewhere to reply to messages, which we then ignore! Lettuce C (Aka Lattice C) has this CreatePort thing but it's not a standard system call, so couldn't add this to the Assembler version - case of not enough documentation and not knowing what I'm doing anyway. Added bit to blat pointer into top left corner (0,0) first (it's normally there on bootup anyway) just to make sure we get where we want to go with relative pointer movement (haven't got around to pinning down absolute pointer positioning commands). And don't go hard into bottom right corner (640,400) but stop at (638,398) to ensure we really are sitting on the sizing gadget (or where it should be). It now works under AmigaDOS 1.1 and 1.2. */ #include #include #include #include #include #include struct MsgPort *inputDevPort; struct IOStdReq *input_request_block; struct InputEvent SimulatedEvent; extern struct MsgPort *CreatePort(); extern struct IOStdReq *CreateStdIO(); main() { if ((inputDevPort = CreatePort(0,0)) == NULL) exit(-1); if ((input_request_block = CreateStdIO(inputDevPort)) == 0) exit (-2); if (OpenDevice("input.device",0,input_request_block,0) != 0) exit(-1); input_request_block->io_Command = IND_WRITEEVENT; input_request_block->io_Flags = 0; input_request_block->io_Length = sizeof(struct InputEvent); input_request_block->io_Data = (APTR)&SimulatedEvent; /* Blat pointer into top, lefthand corner, doesn't really matter where we start from. I thought IECLASS_POINTERPOS or setting ie_Qualifier to 0 might give me absolute positioning - but didn't seem to do what I expected. Press left button when you get there */ SimulatedEvent.ie_NextEvent = NULL; SimulatedEvent.ie_Class = IECLASS_RAWMOUSE; SimulatedEvent.ie_TimeStamp.tv_secs = 0; SimulatedEvent.ie_TimeStamp.tv_micro = 0; SimulatedEvent.ie_Code = IECODE_NOBUTTON; SimulatedEvent.ie_Qualifier = IEQUALIFIER_RELATIVEMOUSE; SimulatedEvent.ie_X = -640; SimulatedEvent.ie_Y = -512; /*Might be on a PAL screen*/ DoIO(input_request_block); /* Blat pointer into bottom, righthand corner, Press left button when you get there */ SimulatedEvent.ie_NextEvent = NULL; SimulatedEvent.ie_Class = IECLASS_RAWMOUSE; SimulatedEvent.ie_TimeStamp.tv_secs = 0; SimulatedEvent.ie_TimeStamp.tv_micro = 0; SimulatedEvent.ie_Code = IECODE_LBUTTON; SimulatedEvent.ie_Qualifier = IEQUALIFIER_RELATIVEMOUSE; SimulatedEvent.ie_X = 638; SimulatedEvent.ie_Y = 398; DoIO(input_request_block); /* Move left 100 while holding left button down, and release button - ie resize the CLI window I expect to be there - If nothing's there then it doesn't really matter! */ SimulatedEvent.ie_NextEvent = NULL; SimulatedEvent.ie_Class = IECLASS_RAWMOUSE; SimulatedEvent.ie_TimeStamp.tv_secs = 0; SimulatedEvent.ie_TimeStamp.tv_micro = 0; SimulatedEvent.ie_Code = IECODE_LBUTTON | IECODE_UP_PREFIX; SimulatedEvent.ie_Qualifier = IEQUALIFIER_RELATIVEMOUSE; SimulatedEvent.ie_X = -100; SimulatedEvent.ie_Y = 0; DoIO(input_request_block); /* Move to where I expect disk icon to be (595,22), but note I seem to have to move to (595,45) as though the vertical resolution is double what I think it is! */ SimulatedEvent.ie_NextEvent = NULL; SimulatedEvent.ie_Class = IECLASS_RAWMOUSE; SimulatedEvent.ie_TimeStamp.tv_secs = 0; SimulatedEvent.ie_TimeStamp.tv_micro = 0; SimulatedEvent.ie_Code = IECODE_NOBUTTON; SimulatedEvent.ie_Qualifier = IEQUALIFIER_RELATIVEMOUSE; SimulatedEvent.ie_X = 55; SimulatedEvent.ie_Y = -355; DoIO(input_request_block); /* Press left button without moving */ SimulatedEvent.ie_NextEvent = NULL; SimulatedEvent.ie_Class = IECLASS_RAWMOUSE; SimulatedEvent.ie_TimeStamp.tv_secs = 0; SimulatedEvent.ie_TimeStamp.tv_micro = 0; SimulatedEvent.ie_Code = IECODE_LBUTTON; SimulatedEvent.ie_Qualifier = IEQUALIFIER_RELATIVEMOUSE; SimulatedEvent.ie_X = 0; SimulatedEvent.ie_Y = 0; DoIO(input_request_block); /* Press left button again. Note I didn't release button in between but it doesn't seem to matter! */ SimulatedEvent.ie_NextEvent = NULL; SimulatedEvent.ie_Class = IECLASS_RAWMOUSE; SimulatedEvent.ie_TimeStamp.tv_secs = 0; SimulatedEvent.ie_TimeStamp.tv_micro = 0; SimulatedEvent.ie_Code = IECODE_LBUTTON; SimulatedEvent.ie_Qualifier = IEQUALIFIER_RELATIVEMOUSE; SimulatedEvent.ie_X = 0; SimulatedEvent.ie_Y = 0; DoIO(input_request_block); /* All done so pack up and go home */ CloseDevice(input_request_block); } /* Ok, you're right, it's the most over documented, painful program that you've ever seen! But it's only my second attempt at C programs for the Amiga, and it does actually do what I want. */