/* :ts=8 bk=0 * * sprites.c: Sprite data. Painted in DPaint and dumped out with 'gi' * ('ilbmdump' didn't work for me). * * Leo L. Schwab 8703.16 */ #include /* Hulk sprites (16) */ UWORD hulkcolor[] = { 0x0000, 0x00f0, 0x0fff, 0x0f00 }; /* Left walking hulks */ UWORD hl1[] = { 0x0000,0x0000, 0x0000,0x03e0, 0x0080,0x0080, 0x0080,0x0080, 0x1e3c,0x01c0, 0x1e3c,0x01c0, 0x1e3c,0x01c0, 0x1e3c,0x01c0, 0x1e3c,0x01c0, 0x1e3c,0x01c0, 0x1c3c,0x03c0, 0x01c0,0x01c0, 0x01c0,0x01c0, 0x01c0,0x01c0, 0x07c0,0x07c0, 0x0000,0x0000, 0x0000,0x0000, 0x0000,0x0000 }; UWORD hl2[] = { 0x0000,0x0000, 0x03e0,0x0000, 0x0080,0x0080, 0x0080,0x0080, 0x1e3c,0x01c0, 0x1c7c,0x0380, 0x18fc,0x0700, 0x11fc,0x0e00, 0x03fc,0x5c02, 0x07fc,0x3803, 0x0ffc,0x1000, 0x0370,0x0370, 0x661c,0x661c, 0x3c06,0x3c06, 0x181c,0x181c, 0x0000,0x0000, 0x0000,0x0000, 0x0000,0x0000 }; UWORD hl3[] = { 0x0000,0x0000, 0x03e0,0x03e0, 0x0080,0x0080, 0x0080,0x0080, 0x1f1c,0x00e0, 0x1f8c,0x0070, 0x1fc4,0x0038, 0x1fe0,0x001c, 0x1ff0,0x200e, 0x1ff8,0x6006, 0x1ffc,0x0000, 0x0370,0x0370, 0x661c,0x661c, 0x3c06,0x3c06, 0x181c,0x181c, 0x0000,0x0000, 0x0000,0x0000, 0x0000,0x0000 }; /* Right walking hulks */ UWORD hr1[] = { 0x0000,0x0000, 0x0000,0x07c0, 0x0100,0x0100, 0x0100,0x0100, 0x3c78,0x0380, 0x3c78,0x0380, 0x3c78,0x0380, 0x3c78,0x0380, 0x3c78,0x0380, 0x3c78,0x0380, 0x3c38,0x03c0, 0x0380,0x0380, 0x0380,0x0380, 0x0380,0x0380, 0x03e0,0x03e0, 0x0000,0x0000, 0x0000,0x0000, 0x0000,0x0000 }; UWORD hr2[] = { 0x0000,0x0000, 0x07c0,0x0000, 0x0100,0x0100, 0x0100,0x0100, 0x3c78,0x0380, 0x3e38,0x01c0, 0x3f18,0x00e0, 0x3f88,0x0070, 0x3fc0,0x403a, 0x3fe0,0xc01c, 0x3ff0,0x0008, 0x0ec0,0x0ec0, 0x3866,0x3866, 0x603c,0x603c, 0x3818,0x3818, 0x0000,0x0000, 0x0000,0x0000, 0x0000,0x0000 }; UWORD hr3[] = { 0x0000,0x0000, 0x07c0,0x07c0, 0x0100,0x0100, 0x0100,0x0100, 0x38f8,0x0700, 0x31f8,0x0e00, 0x23f8,0x1c00, 0x07f8,0x3800, 0x0ff8,0x7004, 0x1ff8,0x6006, 0x3ff8,0x0000, 0x0ec0,0x0ec0, 0x3866,0x3866, 0x603c,0x603c, 0x3818,0x3818, 0x0000,0x0000, 0x0000,0x0000, 0x0000,0x0000 }; /* Up and down walking hulks */ UWORD hu1[] = { 0x0000,0x0000, 0x0000,0x07c0, 0x0100,0x0100, 0x0100,0x0100, 0x1ff0,0xe00e, 0x1ff0,0xc006, 0x1ff0,0xc006, 0x1ff0,0xc006, 0x1ff0,0xc006, 0x1ff0,0xe00e, 0x1ff0,0xa00a, 0x06c0,0xa6ca, 0x06c0,0x06c0, 0x06c0,0x06c0, 0x1ef0,0x1ef0, 0x0000,0x0000, 0x0000,0x0000, 0x0000,0x0000 }; UWORD hu2[] = { 0x0000,0x0000, 0x07c0,0x0000, 0x0100,0x0100, 0x0100,0x0100, 0x1ff0,0xe00e, 0x1ff0,0xc006, 0x1ff0,0xc006, 0x1ff0,0xc006, 0x1ff0,0xc006, 0x1ff0,0xe00e, 0x1ff0,0xa00a, 0x06c0,0xa6ca, 0x1ec0,0x1ec0, 0x00c0,0x00c0, 0x00c0,0x00c0, 0x00c0,0x00c0, 0x00f0,0x00f0, 0x0000,0x0000 }; UWORD hu3[] = { 0x0000,0x0000, 0x07c0,0x07c0, 0x0100,0x0100, 0x0100,0x0100, 0x1ff0,0xe00e, 0x1ff0,0xc006, 0x1ff0,0xc006, 0x1ff0,0xc006, 0x1ff0,0xc006, 0x1ff0,0xe00e, 0x1ff0,0xa00a, 0x06c0,0xa6ca, 0x06f0,0x06f0, 0x0600,0x0600, 0x0600,0x0600, 0x0600,0x0600, 0x1e00,0x1e00, 0x0000,0x0000 }; /* Grunt sprites (13) */ USHORT gruntcolor[] = { 0x0000, 0x0fff, 0x0ff0, 0x0f00 }; UWORD gr1[] = { 0x0000,0x0000, 0x0780,0x0780, 0x0000,0x0fc0, 0x0fc0,0x0000, 0x0780,0x0780, 0x7ff8,0x6798, 0x3ff0,0x7878, 0x1fe0,0x5ce8, 0x0fc0,0x4fc8, 0x0fc0,0x0fc0, 0x1ce0,0x1ce0, 0x1ce0,0x1ce0, 0x0000,0x3cf0, 0x0000,0x0000, 0x0000,0x0000, }; UWORD gr2[] = { 0x0000,0x0000, 0x0780,0x0780, 0x0000,0x0fc0, 0x0000,0x0fc0, 0x0780,0x0780, 0x7ff8,0x6798, 0x3ff0,0x7878, 0x1fe0,0x5ce8, 0x0fc0,0x4fc8, 0x1fc0,0x1fc0, 0x1ce0,0x1ce0, 0x00e0,0x3ce0, 0x00e0,0x00e0, 0x0000,0x00f0, 0x0000,0x0000 }; UWORD gr3[] = { 0x0000,0x0000, 0x0780,0x0780, 0x0000,0x0fc0, 0x0fc0,0x0fc0, 0x0780,0x0780, 0x7ff8,0x6798, 0x3ff0,0x7878, 0x1fe0,0x5ce8, 0x0fc0,0x4fc8, 0x0fe0,0x0fe0, 0x1ce0,0x1ce0, 0x1c00,0x1cf0, 0x1c00,0x1c00, 0x0000,0x3c00, 0x0000,0x0000 }; /* Enforcer sprite (13) */ USHORT nforcecolor[] = { 0x0000, 0x0fff, 0x0a0f, 0x033f }; UWORD nforce[] = { 0x0000,0x0000, 0x0000,0x0100, 0x0000,0x0380, 0x0000,0x07c0, 0x0000,0x0fe0, 0x07c0,0x1ff0, 0x0fe0,0x3018, 0x0000,0x07c0, 0x610c,0x0fe0, 0x1ff0,0x0380, 0x6fec,0x0fe0, 0x0100,0x0000, 0x1ff0,0x0000, 0x3ff8,0x0000, 0x0000,0x0000 };