/* Pointer.C - NewZAP support routines : (c) 1986 DJH Thanx to DPaint II for inspiring this busy "zz" pointer! Actual drawing compiled from DPaint sprite, laboriously reproduced on graph paper, and entered as color numbers into a text file where the bits were separated by a simple BASIC program. RENDERED OUTLINE : T,R,B,H & W = sprite 0 colors 0,1,2 & 3, respectively. 1234567890123456 TTTTBBBBBBBTTTTT 1 TTTBBWWWBWBBTTTT 2 TBBBWWWWWWWBBTTT 3 BBWWWWWWWWWWBTTT 4 BWWRRRRWWWWWBBTT 5 BWWWWRWWWWWWWBBT 6 BWWWRWWWWWWWWWBT 7 WWWRRRRWWWWWWWBB 8 BWWWWWWWRRRRWWWB 9 BWWWWWWWWWRWWWWB 10 TBWWWWWWWRWWWWWW 11 BWWWWWWWRRRRWWWB 12 BWWWWWWWWWWWWWWB 13 TBWWWWWWWWWWWWWB 14 TTBWWWWWWWWWWWBT 15 TTTBWWWWWWWWWBTT 16 TTTTTBBBWWWWBTTT 17 TTTTBWWWWBBBTTTT 18 TTTBWWWWWWWBTTTT 19 TTTTBWWWHWBTTTTT 20 TTTTBBBBBBBTTTTT 21 TTTTTTBWWWBTTTTT 22 TTTTTBWWWWWBTTTT 23 TTTTTTBBWWWBTTTT 24 TTTTTTTTBBBTTTTT 25 */ UWORD BusySprite[(25+2)*2] = { /* pointer : 25 lines * 16 bits */ 0,0, /* posctl data */ 0,4064, 1856,8176, 4064,32760, 16368,65528, 32752,57852, 32760,64510, 32764,63486, 65532,57855, 32766,65295, 32766,65503, 16383,32703, 32766,65295, 32766,65535, 16382,32767, 8188,16382, 4088,8188, 240,2040, 1920,4080, 4064,8176, 1984,4064, 0,4064, 448,992, 992,2032, 224,1008, 0,224, 0,0 /* vsprite link (unused) */ };