#define MANX /* * browser - Rummage around on disks. * * copyright (c) 1986, Mike Meyer * * Permission is hereby granted to distribute this program, so long as this * source file is distributed with it, and this copyright notice is not * removed from the file. * * Locks, general - do I need a stack of locks, one per directory level? * do I have to free the lock in done? */ #ifdef MANX #include #endif #include #include #include #include #include #include #define INTUITION_REV 1L #define GRAPHICS_REV 1L #define LONGEST_NAME 80 /* Longest file name we can deal with */ #define LONGEST_LINE 256 /* Longest line we will deal with */ #define AVG_LINE_LENGTH 66 /* A guess, tune it if you need to */ #define UP_GADGET ((unsigned short) 0) #define DOWN_GADGET ((unsigned short) 1) #define SCROLL_GADGET ((unsigned short) 2) #define GWIDTH 16 /* Width of my two gadgets */ #define GHEIGHT 9 /* and their heights */ #define FIRST 18L /* * Pictures for the up and down arrows */ static USHORT arrows[2][GHEIGHT] = { {0xFE7F, 0xFC3F, 0xF81F, 0xF00F, /* Up */ 0xFC3F, 0xFC3F, 0xFC3F, 0xFC3F, 0xFC3F}, {0xFC3F, 0xFC3F, 0xFC3F, 0xFC3F, /* Down */ 0xFC3F, 0xF00F, 0xF81F, 0xFC3F, 0xFE7F} } ; /* * Now, the Image structures that use the arrows */ static struct Image Arrow_Image[2] = { {0, 0, GWIDTH, GHEIGHT, 1, arrows[UP_GADGET], 1, 0, /* Up */ /*(struct Image *)*/ NULL}, {0, 0, GWIDTH, GHEIGHT, 1, arrows[DOWN_GADGET], 1, 0, /* Down */ /*(struct Image *)*/ NULL} }; /* * Now, my Gadget structures */ static struct PropInfo prop; static struct Image prop_img; static struct Gadget Scroll_Gadget = { /*(struct Gadget *)*/ NULL, /* End of Gadgets */ 0,11+GHEIGHT, /* Left, Top */ GWIDTH, -((GHEIGHT*2)+11), GRELHEIGHT | GADGHCOMP | GADGDISABLED, RELVERIFY, /* Messages when released */ PROPGADGET, (APTR) &prop_img, (APTR) NULL, /* No rendering image, using HCOMP */ /*(struct IntuiText *)*/ NULL, 0L, /* No mutex */ (APTR) &prop, SCROLL_GADGET, /* Yes, this is the scroll gadget */ (APTR) NULL /* And nothing of mine */ }; static struct Gadget Up_Gadget = { &Scroll_Gadget, /* next gadget is scroll */ 0,11, /* Left, Top */ GWIDTH, GHEIGHT, GADGIMAGE | GADGDISABLED | GADGHCOMP, RELVERIFY, /* Messages when released */ BOOLGADGET, /* These be boolean gadgets */ (APTR) &(Arrow_Image[UP_GADGET]), (APTR) NULL, /* No rendering image, using HCOMP */ /*(struct IntuiText *)*/ NULL, 0L, /* No mutex */ (APTR) NULL, /* Nothing special */ UP_GADGET, /* Yes, this is the up gadget */ (APTR) NULL /* And nothing of mine */ }; static struct Gadget Down_Gadget = { &Up_Gadget, /* Next gadget is Up_Gadget */ 0, 1 - GHEIGHT, /* Left, Top */ GWIDTH, GHEIGHT, GRELBOTTOM | GADGIMAGE | /* Standard bottom border gadget */ GADGDISABLED | GADGHCOMP, RELVERIFY | BOTTOMBORDER, /* Messages when released */ BOOLGADGET, /* These be boolean gadgets */ (APTR) &(Arrow_Image[DOWN_GADGET]), (APTR) NULL, /* No rendering image, using HCOMP */ /*(struct IntuiText *)*/ NULL, 0L, /* No mutex */ (APTR) NULL, /* Nothing special */ DOWN_GADGET, /* Yes, this is the up gadget */ (APTR) NULL /* And nothing of mine */ }; /* * Now, the window for it all */ static struct NewWindow New_Window = { #ifdef DEBUG 0, 0, 540, 150, /* smaller window to left printf's show up */ #else 0, 0, 640, 200, /* Full screen */ #endif -1L, -1L, /* Default pens */ MENUPICK | CLOSEWINDOW /* I want to know about menupicks */ | GADGETUP, /* Window closes and gadgets */ ACTIVATE /* Standard window */ | SMART_REFRESH | NOCAREREFRESH | SIZEBBOTTOM | WINDOWSIZING | WINDOWDEPTH | WINDOWCLOSE | WINDOWDRAG, &Down_Gadget, /* Add my gadgets */ /*(struct Image *)*/ NULL, " Browser 0.1 with Bob Leivian's additions", /* Title */ /*(struct Screen *)*/NULL, /*(struct BitMap *)*/NULL, 100, 40, /* Minimum sizes */ 640, 200, /* Maximum sizes */ WBENCHSCREEN /* and put it on the workbench */ } ; /* * My very own variables (mostly for done) */ static struct Window *My_Window = NULL ; static FILE *infile = NULL ; /* Current input file */ #ifdef MANX static void Page_File(); #else static void Page_File(unsigned short) ; #endif /* * And someone else's variables */ struct IntuitionBase *IntuitionBase ; struct GfxBase *GfxBase ; extern struct Menu *AutoMenu ; /* * Finally, declare the string twiddling functions as voids */ #ifdef MANX void strcat(), strcpy(), strncat(); #else void strcat(char *, char *), strcpy(char *, char *) , strncat(char *, char *, int) ; #endif main() { register struct IntuiMessage *message; register unsigned short class, code ; /* Set up the world this lives in */ if ((IntuitionBase = (struct IntuitionBase *) OpenLibrary("intuition.library", INTUITION_REV)) == NULL) done(20, "can't open intuition library") ; if ((GfxBase = (struct GfxBase *) OpenLibrary("graphics.library", GRAPHICS_REV)) == NULL) done(20, "can't open graphics library") ; /* set up the scroll bar */ prop.Flags = FREEVERT | AUTOKNOB; prop.VertBody = 0x1000; if ((My_Window = (struct Window *) OpenWindow(&New_Window)) == NULL) done(20, "can't open the window") ; SetAPen(My_Window -> RPort, 1L) ; /* Should be default! */ show_message("Pick Disk with Menu Button "); /* Set up the first menu level */ Menu_Init() ; Menu_Add("disks ", 1L) ; Menu_Item_Add("df0:", ITEMENABLED, 0L, 0) ; Menu_Item_Add("df1:", ITEMENABLED, 0L, 0) ; Menu_Item_Add("ram:", ITEMENABLED, 0L, 0) ; SetMenuStrip(My_Window, AutoMenu) ; /* Now spin on messages, handling them as they arrive */ for (;;) { Wait(1L << (long) My_Window -> UserPort -> mp_SigBit) ; while ((message = GetMsg(My_Window -> UserPort)) != NULL) { class = message -> Class ; code = message -> Code ; ReplyMsg(message) ; #ifdef DEBUG printf("message:%d\n", class); #endif switch (class) { case CLOSEWINDOW: done(0, NULL) ; case MENUPICK: if (code != MENUNULL) Examine_Menu_Pick(code) ; break ; case GADGETUP: Page_File(((struct Gadget *) (message -> IAddress)) -> GadgetID) ; break ; default: printf("browser: intuition event 0x%x\n", class) ; done(20, "unexpected intution event") ; break ; } } } done(20, "broke out of never-breaking loop!") ; } /* * Examine_Menu_Pick - takes a menu pick, and twiddles the state variables * to match that pick. */ static Examine_Menu_Pick(Menu_Number) unsigned short Menu_Number; { register unsigned short level, i, dirp ; register char *cp ; char *name, *index() ; #ifdef MANX struct MenuItem *ItemAddress(/* struct Menu *, long*/) ; #else struct MenuItem *ItemAddress(struct Menu *, unsigned short) ; #endif /* State variables that describe the current directory */ static char Dir_Name[LONGEST_NAME] ; static unsigned short Menu_Level = 0 ; name = ((struct IntuiText *) (ItemAddress(AutoMenu, (long) Menu_Number) -> ItemFill)) -> IText ; level = MENUNUM(Menu_Number) ; /* Got what we want, so clear the menu to avoid confusing the user */ ClearMenuStrip(My_Window); OffGadget((APTR)&Down_Gadget, My_Window, NULL); OffGadget((APTR)&Up_Gadget, My_Window, NULL); OffGadget((APTR)&Scroll_Gadget, My_Window, NULL); /* set dirp to FALSE if the name is not a directory or disk */ dirp = (index(name, '/') != NULL || index(name, ':') != NULL) ; /* First, set the directory name right */ if (level > Menu_Level) /* Not possible, die */ done(20, "impossible menu value returned") ; else if (level == 0) /* picked a new disk */ Dir_Name[0] = '\0' ; else if (level < Menu_Level) { /* Throw away some levels */ for (i = 1, cp = index(Dir_Name, ':'); i < level; i++) { if (cp == NULL) done(20, "broken file name") ; cp = index(cp, '/') ; } if (cp == NULL) done(20, "broken file name") ; *++cp = '\0' ; } /* else Menu_Level == level, chose a file at current level */ /* Now, fix up the menu and it's state variable */ while (Menu_Level > level) { Menu_Level-- ; Menu_Pop() ; } /* If we added a directory, tack it onto the name */ if (dirp) { Menu_Level++ ; strncat(Dir_Name, name, LONGEST_NAME - strlen(Dir_Name) - 1) ; } /* Now, tell the user all about it */ if (dirp) Add_Dir(Dir_Name, name) ; else Display_File(Dir_Name, name) ; SetMenuStrip(My_Window, AutoMenu) ; } /* * Add_Dir - given a dir and a name, add the menu name with the files in * dir as entries. */ static Add_Dir(dir, name) char *dir, *name; { struct FileInfoBlock File_Info ; register char *last_char ; #ifdef MANX register struct FileLock *my_lock; #else register struct FileLock *my_lock, *Lock(char *, int) ; #endif unsigned short count ; static char Name_Buf[LONGEST_NAME] ; /* Fix up the trailing / if it needs it */ last_char = &dir[strlen(dir) - 1] ; if (*last_char == '/') *last_char = '\0' ; /* Now, start on the directory */ if ((my_lock = Lock(dir, ACCESS_READ)) == NULL) { #ifdef DEBUG printf("browser: error trying to lock %s, IoErr: %d\n", dir, IoErr()) ; #endif done(20, "can't get lock on file") ; } if (!Examine(my_lock, &File_Info)) done(20, "can't examine file") ; if (File_Info . fib_DirEntryType < 0) done(20, "Add_Dir called with a non-directory") ; Menu_Add(name, TRUE) ; show_message("Loading Directory "); for (ExNext(my_lock, &File_Info), count = 0; IoErr() != ERROR_NO_MORE_ENTRIES; ExNext(my_lock, &File_Info), count++) if (File_Info . fib_DirEntryType < 0) /* file */ Menu_Item_Add(File_Info . fib_FileName, ITEMENABLED, 0L, 0) ; else { /* directory */ strcpy(Name_Buf, File_Info . fib_FileName) ; #ifdef DEBUG printf("dir name: %s\n", Name_Buf); #endif strcat(Name_Buf, "/"); Menu_Item_Add(Name_Buf, ITEMENABLED, 0L, 0) ; } if (count == 0) Menu_Item_Add("EMPTY", 0L, 0L, 0) ; show_message("Directory Available "); /* Put everything back */ if (*last_char == '\0') *last_char = '/' ; UnLock(my_lock) ; } /* * Display_File - given a directory path and file name, put the first page of * the file in the window. */ long aprox_lines, file_size; long Page_Length = 22L; static Display_File(dir, name) char *dir, *name; { static char File_Name[LONGEST_NAME]; FILE *fopen(); long ftell(); long i; /* Get the file name */ strcpy(File_Name, dir); strcat(File_Name, name); if (infile != NULL) fclose(infile); if ((infile = fopen(File_Name, "r")) == NULL) { #ifdef DEBUG printf("Can't open File: %s\n", File_Name) ; #endif done(20, "can't open file") ; } /* set up the prop gadget for scrolling */ fseek(infile, 0L, 2); file_size = ftell(infile); aprox_lines = file_size / AVG_LINE_LENGTH; prop.Flags = FREEVERT | AUTOKNOB; if (Page_Length >= aprox_lines) i = 0xAAAA; /* guess 66% for small files */ else i = (Page_Length * 0x10000) / aprox_lines; /* FFFF=100% - 0000=0% */ prop.VertBody = i; prop.VertPot = 0; /* always start at begin of file */ fseek(infile, 0L, 0); /* enable the scroll bar */ OnGadget((APTR)&Down_Gadget, My_Window, NULL); OnGadget((APTR)&Up_Gadget, My_Window, NULL); OnGadget((APTR)&Scroll_Gadget, My_Window, NULL); Page_File(DOWN_GADGET); /* Down from page 0 */ } /* * Page_File - move the file up or down one "page" */ static void Page_File(direction) int direction; { register long where; static char buffer[LONGEST_LINE]; static char edited[84]; /* allow room for a tab at end */ int end_flag = 0; long tabs, size, Line_Length; int i,j; long new_pos; char *p; if (infile == NULL) return ; Page_Length = (My_Window -> Height - 20) / 8 ; Line_Length = (My_Window -> Width - (3+FIRST)) / 8; switch (direction) { case UP_GADGET: /* Seek back one page */ if (ftell(infile) < AVG_LINE_LENGTH * (Page_Length + 2)) fseek(infile, 0L, 0); else { fseek(infile, (long) -Page_Length * AVG_LINE_LENGTH, 1) ; fgets(buffer, LONGEST_LINE, infile) ; } break; case DOWN_GADGET: /* we are already down one screen, just print from where we are */ break; case SCROLL_GADGET: /* compute new position based on the users scroll bar pot */ new_pos = (file_size * prop.VertPot) / 0x10000; #ifdef DEBUG printf("file size: %ld, new pos:%ld\n", file_size, new_pos); #endif /* if at end of file, back up 1/2 page */ if (new_pos >= file_size) new_pos = file_size - ((Page_Length / 2) * AVG_LINE_LENGTH); fseek(infile, new_pos, 0); /* discard a partial line */ if (new_pos) fgets(buffer, LONGEST_LINE, infile); break; default: done(20, "Illegal argument to Page_File"); } /* now put out one page's worth of the file's data */ for (where = 17, j = Page_Length; j--; where += 8) { Move(My_Window -> RPort, FIRST, where) ; /* blank the buffer first */ for (i = 0; i < 80; i++) edited[i] = ' '; if (!end_flag) { if (fgets(buffer, LONGEST_LINE, infile) == NULL) end_flag = TRUE; else { size = strlen(buffer); /* remove the newline */ buffer[size-1] = '\0'; size--; p = buffer; size = 0; /* edit the buffer for tabs and non-printables */ while(*p) { if (*p == '\t') { do { edited[size++] = ' '; } while(size&3); } else if(*p < ' ') { edited[size++] = '^'; edited[size++] = *p + '@'; } else edited[size++] = *p; p++; /* mark the line as longer than the window */ if (size >= Line_Length) { edited[size-1] = '>'; break; } } } } Text(My_Window -> RPort, edited, Line_Length); } /* for 1 to size of window */ } /* * done - just close everything that's open, and exit. */ static done(how, why) int how; char *why; { if (My_Window) { ClearMenuStrip(My_Window) ; Menu_Clear() ; CloseWindow(My_Window) ; } if (GfxBase) CloseLibrary(GfxBase) ; if (IntuitionBase) CloseLibrary(IntuitionBase) ; if (infile) fclose(infile) ; if (why) printf("browser: %s\n", why) ; (void) OpenWorkBench() ; exit(how) ; } show_message(s) char *s; { Move(My_Window -> RPort, FIRST, 17L); Text(My_Window -> RPort, s, (long) strlen(s)); Move(My_Window -> RPort, FIRST, 25L); Text(My_Window -> RPort, " ", 20L); }