#include #include #include "threed.h" extern struct Object Camera1; extern struct UV camera1matrix; extern struct Coordinate camera1position; extern int camera1procedure(); struct Object Camera1 = { NULL, NULL, &camera1matrix, &camera1position, 0,NULL, 0,NULL, 0,NULL, NULL }; struct UV camera1matrix = { 0x4000, 0x0000, 0x0000, 0x0000, 0x4000, 0x0000, 0x0000, 0x0000, 0x4000 }; struct Coordinate camera1position = { 0, 0, 0 };