#include #include "threed.h" /* #define PROCDEBUG */ universeprocedure(argc,argv) int argc; char *argv[]; { static int error; static int count; int i; #ifdef PROCDEBUG printf("universeprocedure: executing universeprocedure()...\n"); #endif for(i=0; iobjectmatrix); /* yaw objectmatrix */ sub = *(subp+YAW); (*sub)( (*oipp)->objectmatrix, SINA, COSA); /* pitch objectmatrix */ sub = *(subp+PITCH); (*sub)( (*oipp)->objectmatrix, -SINB, COSB); /* transpose objectmatrix */ sub = *(subp+TRANSPOSE); (*sub)( (*oipp)->objectmatrix); } break; default: break; } return(error); }