/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1984. */ #include "hack.h" extern struct monst *makemon(); struct monst *bhit(); char *exclam(); char *fl[]= { "magic missile", "bolt of fire", "sleep ray", "bolt of cold", "death ray" }; dozap() { register struct obj *obj; register struct monst *mtmp; xchar zx,zy; register int num; obj = getobj("/", "zap"); if(!obj) return(0); if(obj->spe < 0 || (obj->spe == 0 && rn2(121))) { pline("Nothing Happens"); return(1); } if(obj->spe == 0) pline("You wrest one more spell from the worn-out wand."); if(!(objects[obj->otyp].bits & NODIR) && !getdir()) return(1); /* make him pay for knowing !NODIR */ obj->spe--; if(objects[obj->otyp].bits & IMMEDIATE) { if((u.uswallow && (mtmp = u.ustuck)) || (mtmp = bhit(u.dx,u.dy,rn1(8,6),0))) { wakeup(mtmp); switch(obj->otyp) { case WAN_STRIKING: if(rnd(20) < 10+mtmp->data->ac) { register int tmp = d(2,12); hit("wand", mtmp, exclam(tmp)); mtmp->mhp -= tmp; if(mtmp->mhp < 1) killed(mtmp); } else miss("wand", mtmp); break; case WAN_SLOW_MONSTER: mtmp->mspeed = MSLOW; break; case WAN_SPEED_MONSTER: mtmp->mspeed = MFAST; break; case WAN_UNDEAD_TURNING: if(index("WVZ&",mtmp->data->mlet)) { mtmp->mhp -= rnd(8); if(mtmp->mhp<1) killed(mtmp); else mtmp->mflee = 1; } break; case WAN_POLYMORPH: if( newcham(mtmp,&mons[rn2(CMNUM)]) ) objects[obj->otyp].oc_name_known = 1; break; case WAN_CANCELLATION: mtmp->mcan = 1; break; case WAN_TELEPORT_MONSTER: rloc(mtmp); break; case WAN_MAKE_INVISIBLE: mtmp->minvis = 1; break; #ifdef WAN_PROBING case WAN_PROBING: mstatusline(mtmp); break; #endif WAN_PROBING default: pline("What an interesting wand (%d)", obj->otyp); impossible(); } } } else { switch(obj->otyp){ case WAN_LIGHT: litroom(TRUE); break; case WAN_SECRET_DOOR_DETECTION: if(!findit()) return(1); break; case WAN_CREATE_MONSTER: { register int cnt = 1; if(!rn2(23)) cnt += rn2(7) + 1; while(cnt--) (void) makemon((struct permonst *) 0, u.ux, u.uy); } break; case WAN_WISHING: { char buf[BUFSZ]; register struct obj *otmp; extern struct obj *readobjnam(), *addinv(); if(u.uluck + rn2(5) < 0) { pline("Unfortunately, nothing happens."); break; } pline("You may wish for an object. What do you want? "); getlin(buf); otmp = readobjnam(buf); otmp = addinv(otmp); prinv(otmp); break; } case WAN_DIGGING: { register struct rm *room; register int digdepth; if(u.uswallow) { pline("You pierce %s's stomach wall!", monnam(u.ustuck)); u.uswallow = 0; mnexto(u.ustuck); u.ustuck->mhp = 1; /* almost dead */ u.ustuck = 0; setsee(); docrt(); break; } zx = u.ux+u.dx; zy = u.uy+u.dy; if(!isok(zx,zy)) break; digdepth = 4 + rn2(10); if(levl[zx][zy].typ == CORR) num = CORR; else num = ROOM; Tmp_at(-1, '*'); /* open call */ while(digdepth--) { if(zx == 0 || zx == COLNO-1 || zy == 0 || zy == ROWNO-1) break; room = &levl[zx][zy]; Tmp_at(zx,zy); if(!xdnstair){ if(zx < 3 || zx > COLNO-3 || zy < 3 || zy > ROWNO-3) break; if(room->typ == HWALL || room->typ == VWALL){ room->typ = ROOM; break; } } else if(num == ROOM || num == 10){ if(room->typ != ROOM && room->typ) { if(room->typ != CORR) room->typ = DOOR; if(num == 10) break; num = 10; } else if(!room->typ) room->typ = CORR; } else { if(room->typ != CORR && room->typ) { room->typ = DOOR; break; } else room->typ = CORR; } mnewsym(zx,zy); zx += u.dx; zy += u.dy; } mnewsym(zx,zy); /* not always necessary */ Tmp_at(-1,-1); /* closing call */ break; } default: buzz((int) obj->otyp - WAN_MAGIC_MISSILE, u.ux, u.uy, u.dx, u.dy); break; } if(!objects[obj->otyp].oc_name_known) { u.urexp += 10; objects[obj->otyp].oc_name_known = 1; } } return(1); } char * exclam(force) register int force; { /* force == 0 occurs e.g. with sleep ray */ /* note that large force is usual with wands so that !! would require information about hand/weapon/wand */ return( (force < 0) ? "?" : (force <= 4) ? "." : "!" ); } hit(str,mtmp,force) register char *str; register struct monst *mtmp; register char *force; /* usually either "." or "!" */ { if(!cansee(mtmp->mx,mtmp->my)) pline("The %s hits it.", str); else pline("The %s hits %s%s", str, monnam(mtmp), force); } miss(str,mtmp) register char *str; register struct monst *mtmp; { if(!cansee(mtmp->mx,mtmp->my)) pline("The %s misses it.",str); else pline("The %s misses %s.",str,monnam(mtmp)); } /* sets bhitpos to the final position of the weapon thrown */ /* coord bhitpos; */ /* check !u.uswallow before calling bhit() */ struct monst * bhit(ddx,ddy,range,sym) register int ddx,ddy,range; char sym; { register struct monst *mtmp; bhitpos.x = u.ux; bhitpos.y = u.uy; if(sym) tmp_at(-1, sym); /* open call */ while(range--) { bhitpos.x += ddx; bhitpos.y += ddy; if(mtmp = m_at(bhitpos.x,bhitpos.y)){ if(sym) tmp_at(-1, -1); /* close call */ return(mtmp); } if(levl[bhitpos.x][bhitpos.y].typ= 10+u.ulevel){ /* we hit ourselves */ (void) thitu(10, rnd(10), "boomerang"); break; } else { /* we catch it */ tmp_at(-1,-1); pline("Skillfully, you catch the boomerang."); return((struct monst *) -1); } } tmp_at(bhitpos.x, bhitpos.y); if(ct % 5 != 0) i++; } tmp_at(-1, -1); /* do not leave last symbol */ return(0); } char dirlet(dx,dy) register int dx,dy; { return (dx == dy) ? '\\' : (dx && dy) ? '/' : dx ? '-' : '|'; } /* type < 0: monster spitting fire at you */ buzz(type,sx,sy,dx,dy) register int type; register xchar sx,sy; register int dx,dy; { register char *fltxt = (type < 0) ? "blaze of fire" : fl[type]; struct rm *lev; xchar range; struct monst *mon; if(u.uswallow) { register int tmp; if(type < 0) return; tmp = zhit(u.ustuck, type); pline("The %s rips into %s%s", fltxt, monnam(u.ustuck), exclam(tmp)); return; } if(type < 0) pru(); range = rn1(7,7); Tmp_at(-1, dirlet(dx,dy)); /* open call */ while(range-- > 0) { sx += dx; sy += dy; if((lev = &levl[sx][sy])->typ) Tmp_at(sx,sy); else { int bounce = 0; if(cansee(sx-dx,sy-dy)) pline("The %s bounces!",fltxt); if(levl[sx][sy-dy].typ > DOOR) bounce = 1; if(levl[sx-dx][sy].typ > DOOR) { if(!bounce || rn2(2)) bounce = 2; } switch(bounce){ case 0: dx = -dx; dy = -dy; continue; case 1: dy = -dy; sx -= dx; break; case 2: dx = -dx; sy -= dy; break; } Tmp_at(-2,dirlet(dx,dy)); continue; } if((mon = m_at(sx,sy)) && (type >= 0 || mon->data->mlet != 'D')) { wakeup(mon); if(rnd(20) < 18 + mon->data->ac) { register int tmp = zhit(mon,type); if(mon->mhp < 1) { if(type < 0) { if(cansee(mon->mx,mon->my)) pline("%s is killed by the %s!", Monnam(mon), fltxt); mondied(mon); } else killed(mon); } else hit(fltxt, mon, exclam(tmp)); range -= 2; } else miss(fltxt,mon); } else if(sx == u.ux && sy == u.uy) { if(rnd(20) < 18+u.uac) { register int dam = 0; range -= 2; pline("The %s hits you!",fltxt); switch(type) { case 0: dam = d(2,6); break; case -1: /* dragon fire */ case 1: if(Fire_resistance) pline("You don't feel hot!"); else dam = d(6,6); break; case 2: nomul(-rnd(25)); /* sleep ray */ break; case 3: if(Cold_resistance) pline("You don't feel cold!"); else dam = d(6,6); break; case 4: u.uhp = -1; } losehp(dam,fltxt); } else pline("The %s whizzes by you!",fltxt); } if(lev->typ <= DOOR) { int bounce = 0, rmn; if(cansee(sx,sy)) pline("The %s bounces!",fltxt); range--; if(!dx || !dy || !rn2(20)){ dx = -dx; dy = -dy; } else { if((rmn = levl[sx][sy-dy].typ) > DOOR && ( rmn >= ROOM || levl[sx+dx][sy-dy].typ > DOOR)){ bounce = 1; } if((rmn = levl[sx-dx][sy].typ) > DOOR && ( rmn >= ROOM || levl[sx-dx][sy+dy].typ > DOOR)){ if(!bounce || rn2(2)){ bounce = 2; } } switch(bounce){ case 0: dy = -dy; dx = -dx; break; case 1: dy = -dy; break; case 2: dx = -dx; break; } Tmp_at(-2, dirlet(dx,dy)); } } } Tmp_at(-1,-1); } zhit(mon,type) /* returns damage to mon */ register struct monst *mon; register int type; { register int tmp = 0; switch(type) { case 0: /* magic missile */ tmp = d(2,6); break; case -1: /* Dragon blazing fire */ case 1: /* fire */ if(index("Dg", mon->data->mlet)) break; tmp = d(6,6); if(mon->data->mlet == 'Y') tmp += 7; break; case 2: /* sleep*/ mon->mfroz = 1; break; case 3: /* cold */ if(index("YFgf", mon->data->mlet)) break; tmp = d(6,6); if(mon->data->mlet == 'D') tmp += 7; break; case 4: /* death*/ if(index("WVZ",mon->data->mlet)) break; tmp = mon->mhp+1; break; } mon->mhp -= tmp; return(tmp); }