/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */ /* hack.h version 1.0.1 - added some flags for HACKOPTIONS */ #include "mklev.h" #include "hack.onames.h" #define MUP 1 #define MDOWN 2 #define ON 1 #define OFF 0 extern struct obj *invent, *uwep, *uarm, *uarm2, *uarmh, *uarms, *uarmg, *uleft, *uright, *fcobj; extern struct obj *uchain; /* defined iff PUNISHED */ extern struct obj *uball; /* defined if PUNISHED */ struct obj *o_at(), *getobj(), *sobj_at(); struct flag { unsigned ident; /* social security number for each monster */ Bitfield(topl,2); /* a top line (message) has been printed */ /* 0: top line empty; 2: no --More-- reqd. */ Bitfield(cbreak,1); /* in cbreak mode, rogue format */ Bitfield(oneline,1); /* give inventories 1 line at a time */ Bitfield(time,1); /* display elapsed 'time' */ Bitfield(nonews,1); /* suppress news printing */ Bitfield(notombstone,1); unsigned end_top, end_around; /* describe desired score list */ Bitfield(end_own,1); /* idem (list all own scores) */ Bitfield(no_rest_on_space,1); /* spaces are ignored */ Bitfield(move,1); Bitfield(mv,1); Bitfield(run,3); /* 0: h (etc), 1: H (etc), 2: fh (etc) */ /* 3: FH, 4: ff+, 5: ff-, 6: FF+, 7: FF- */ Bitfield(nopick,1); /* do not pickup objects */ Bitfield(echo,1); /* 1 to echo characters */ Bitfield(botl,1); /* partially redo status line */ Bitfield(botlx,1); /* print an entirely new bottom line */ Bitfield(nscrinh,1); /* inhibit nscr() in pline(); */ }; extern struct flag flags; struct prop { #define TIMEOUT 007777 /* mask */ #define LEFT_RING W_RINGL /* 010000L */ #define RIGHT_RING W_RINGR /* 020000L */ #define INTRINSIC 040000L #define LEFT_SIDE LEFT_RING #define RIGHT_SIDE RIGHT_RING #define BOTH_SIDES (LEFT_SIDE | RIGHT_SIDE) long p_flgs; int (*p_tofn)(); /* called after timeout */ }; struct you { xchar ux, uy; schar dx, dy; /* direction of fast move */ #ifdef QUEST schar di; /* direction of FF */ xchar ux0, uy0; /* initial position FF */ #endif QUEST xchar udisx, udisy; /* last display pos */ char usym; /* usually '@' */ schar uluck; int last_str_turn:3; /* 0: none, 1: half turn, 2: full turn */ /* +: turn right, -: turn left */ Bitfield(udispl,1); /* @ on display */ Bitfield(ulevel,5); #ifdef QUEST Bitfield(uhorizon,7); #endif QUEST Bitfield(utrap,3); /* trap timeout */ Bitfield(utraptype,1); /* defined if utrap nonzero */ #define TT_BEARTRAP 0 #define TT_PIT 1 Bitfield(uinshop,1); /* perhaps these #define's should also be generated by makedefs */ #define TELEPAT LAST_RING /* not a ring */ #define Telepat u.uprops[TELEPAT].p_flgs #define FAST (LAST_RING+1) /* not a ring */ #define Fast u.uprops[FAST].p_flgs #define CONFUSION (LAST_RING+2) /* not a ring */ #define Confusion u.uprops[CONFUSION].p_flgs #define INVIS (LAST_RING+3) /* not a ring */ #define Invis u.uprops[INVIS].p_flgs #define GLIB (LAST_RING+4) /* not a ring */ #define Glib u.uprops[GLIB].p_flgs #define PUNISHED (LAST_RING+5) /* not a ring */ #define Punished u.uprops[PUNISHED].p_flgs #define SICK (LAST_RING+6) /* not a ring */ #define Sick u.uprops[SICK].p_flgs #define BLIND (LAST_RING+7) /* not a ring */ #define Blind u.uprops[BLIND].p_flgs #define WOUNDED_LEGS (LAST_RING+8) /* not a ring */ #define Wounded_legs u.uprops[WOUNDED_LEGS].p_flgs #define PROP(x) (x-RIN_ADORNMENT) /* convert ring to index in uprops */ Bitfield(umconf,1); char *usick_cause; struct prop uprops[LAST_RING+9]; Bitfield(uswallow,1); /* set if swallowed by a monster */ Bitfield(uswldtim,4); /* time you have been swallowed */ Bitfield(uhs,3); /* hunger state - see hack.eat.c */ schar ustr,ustrmax; schar udaminc; schar uac; int uhp,uhpmax; long int ugold,ugold0,uexp,urexp; int uhunger; /* refd only in eat.c and shk.c */ int uinvault; struct monst *ustuck; int nr_killed[CMNUM+2]; /* used for experience bookkeeping */ }; extern struct you u; extern char *traps[]; extern char *plur(), *monnam(), *Monnam(), *amonnam(), *Amonnam(), *doname(), *aobjnam(); extern char readchar(); extern char vowels[]; extern xchar curx,cury; /* cursor location on screen */ extern coord bhitpos; /* place where thrown weapon falls to the ground */ extern xchar seehx,seelx,seehy,seely; /* where to see*/ extern char *save_cm,*killer; extern xchar dlevel, maxdlevel; /* dungeon level */ extern long moves; extern int multi; extern char lock[]; #define DIST(x1,y1,x2,y2) (((x1)-(x2))*((x1)-(x2)) + ((y1)-(y2))*((y1)-(y2))) #define PL_CSIZ 20 /* sizeof pl_character */ #define MAX_CARR_CAP 120 /* so that boulders can be heavier */ #define FAR (COLNO+2) /* position outside screen */