/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1984. */ #include "hack.h" extern char plname[PL_NSIZ]; extern struct monst *makemon(); char bones[] = "bones_xx"; /* save bones and possessions of a deceased adventurer */ savebones(){ register int fd; register struct obj *otmp; register struct gen *gtmp; register struct monst *mtmp; if(!rn2(1 + dlevel/2)) return; /* not so many ghosts on low levels */ bones[6] = '0' + (dlevel/10); bones[7] = '0' + (dlevel%10); if((fd = open(bones,0)) >= 0){ (void) close(fd); return; } /* drop everything; the corpse's possessions are usually cursed */ otmp = invent; while(otmp){ otmp->ox = u.ux; otmp->oy = u.uy; otmp->known = 0; otmp->age = 0; /* very long ago */ otmp->owornmask = 0; if(rn2(5)) otmp->cursed = 1; if(!otmp->nobj){ otmp->nobj = fobj; fobj = invent; invent = 0; /* superfluous */ break; } otmp = otmp->nobj; } if(!(mtmp = makemon(PM_GHOST, u.ux, u.uy))) return; mtmp->mx = u.ux; mtmp->my = u.uy; mtmp->msleep = 1; (void) strcpy((char *) mtmp->mextra, plname); mkgold(somegold() + d(dlevel,30), u.ux, u.uy); u.ux = FAR; /* avoid animals standing next to us */ keepdogs(); /* all tame animals become wild again */ for(mtmp = fmon; mtmp; mtmp = mtmp->nmon){ mtmp->mlstmv = 0; if(mtmp->mdispl) unpmon(mtmp); } for(gtmp = ftrap; gtmp; gtmp = gtmp->ngen) gtmp->gflag &= ~SEEN; for(otmp = fobj; otmp; otmp = otmp->nobj) otmp->onamelth = 0; if((fd = creat(bones, FMASK)) < 0) return; savelev(fd); (void) close(fd); } getbones(){ register int fd,x,y,ok; if(rn2(3)) return(0); /* only once in three times do we find bones */ bones[6] = '0' + dlevel/10; bones[7] = '0' + dlevel%10; if((fd = open(bones, 0)) < 0) return(0); if((ok = uptodate(fd)) != 0){ (void) getlev(fd); (void) close(fd); for(x = 0; x < COLNO; x++) for(y = 0; y < ROWNO; y++) levl[x][y].seen = levl[x][y].new = 0; } if(unlink(bones) < 0){ pline("Cannot unlink %s", bones); return(0); } return(ok); }