/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1984. */ #include "hack.h" char nul[40]; /* contains zeros */ char plname[PL_NSIZ] = "player";/* player name */ char lock[32] = "1lock"; /* long enough for login name */ #ifdef WIZARD boolean wizard; /* TRUE when called as hack -w */ #endif WIZARD struct rm levl[COLNO][ROWNO]; /* level map */ #ifndef QUEST struct mkroom rooms[MAXNROFROOMS+1]; coord doors[DOORMAX]; #endif QUEST struct monst *fmon = 0; struct gen *fgold = 0, *ftrap = 0; struct obj *fobj = 0, *fcobj = 0, *invent = 0, *uwep = 0, *uarm = 0, *uarm2 = 0, *uarmh = 0, *uarms = 0, *uarmg = 0, *uright = 0, *uleft = 0, *uchain = 0, *uball = 0; struct flag flags; struct you u; xchar dlevel = 1; xchar xupstair, yupstair, xdnstair, ydnstair; char *save_cm = 0, *killer, *nomovemsg; long moves = 1; long wailmsg = 0; int multi = 0; char genocided[60]; char fut_geno[60]; xchar curx,cury; xchar seelx, seehx, seely, seehy; /* corners of lit room */ coord bhitpos;