Interview with Rob Hubbard Happy Computer issue 7/86: The best and most spectacular musics on the C64 are made by Rob Hubbard. He gave us an exclusive interview for the readers of Happy Computer . Rob Hubbard is one of the most famous programmers, although he has never written a successful game. Infact he doesn't write any games. He has specialized on computer music. Some of his famous tunes are "Commando" and "Thing on a Spring". Critics say that sometimes, his musics are better than the whole game. There's a real fan community which buy the games just because of his music. An english journalist once wrote: "It's unbelievable, how he make the C64 sound like ten voices with only three." Happy: When did you start doing musics for computer games ? Rob: Two years ago, i programmed a music, educational software and a game. The latter ones were crap, so i decided to specialize on music. After half a year of begging at software companies i got my first three jobs. I had to do the musics for the games "Action Biker" by Mastertronic, Gremlin Grephic's "Thing on a Spring" and "Confuzion" by Incentive. Happy: Did you work for other companies too ? Rob: Yeah, a whole bunch of them, including Mastertronic, Firebird, Elite, System 3, Gremlin Graphics, Martech and Alligata. Happy: Which tune is your best one ? Rob: That's hard to tell. I'm proud of all my musics, but my favourites are "Master of Magic", "Comets", "Gerry the Germ", "Spellbound" und "Kentilla". My *absolute* favourites are "Monty on the Run" and "Zoids". Happy: You are a real C64 specialist. Why do you work with the C64 and not with the Schneider or Spectrum ? Rob: When i decided to buy a computer, i heard that the C64 has the best sound quality. Happy: How long does it take you to create a song ? Rob: That's specific. Normally it takes about two weeks to compose and arrange. In some special cases where i had to do it faster, i managed to do one in two days. That's how "Commando", "Zoids" and "One Man and his Droid" were created. I prefer ta king my time, but i can work very fast if i have to. Happy: Do you like playing games ? Rob: No, because i can't find time nowadays. But when i receive a preview of a game i have to write the music for, i look at it very closely. Happy: How old are you ? Rob: I'm 30. I think i'm a bit old for this job :-) Happy: Are you interested in the opinions of computer magazines ? Rob: I'll better not say anything about magazines. I read "Commodore Horizons" regularly because of the Amiga section. I also read "Commodore Computing International" and some mags about Schneider, Sinclair, and Atari. Happy: What is wrong with the mags you don't read ? What disturbs you most in the computer scene ? Rob: The way some magazines review the games and are written for complete idiots. They often write complete bullshit, without having the slightest knowledge about writing games. I also hate comments like "I like this game, because it's really great " or "I don't like this game, because it sucks". I also hate software piracy. There is a lot more that can be done against it. Happy: Do you want to start an own software company ? Rob: No, never ! That's to expensive, difficult and risky. Happy: Do you use programs like "Music Studio" ? Rob: No. I do my music in pure machine code using an assembler. I tested those programs, but their possibilities are limited. "Electrosound" is the only one that i like. Happy: Which other music-programmer do you like ? Rob: That's easy. It's definitely Martin Galway of Ocean, thinking of his musics from "Rambo" and "Comic Bakery". Happy: Which normal music do you listen to ? Rob: I love many different kinds of music: Chuck Corea, Brecker Bros, Mozart, Ravel, Tippet, New Order, Tears for Fears, U2, Bowie, and the good ol' rockers like The Who, the Stones and so on. Happy: Let's talk about the future. Which games with music by you are about to hit the market ? Rob: I worked on "International Karate", "Kentilla", "Spellbound", "Thrust" and "Proteus" lately. Happy: What are your future plans ? Rob: I will take a little break from the C64 and concentrate on the Schneider-CPC and the Spectrum 128. I hope that the Amiga market will grow, so that i have a chance to work with this machine. Happy: Many thanks for the interview. We and our readers are looking forward to your next creations.