================================================================================ The complete C64 music collection Jens-Christian Huus ================================================================================ The first player system, 1987-1988. In 1987 I began making my very first C64 player routines and started composing for the first time in my life. This should soon become the beginning of a 5-year period (1987-1992), where I managed to learn a lot inspite of being a late bloomer. Both the players and music in this 1987-1988 period was horrible to say the least, but I was very entusiastic about making music and it was quite fun. Actually I made all the music in "Aegis Sonix" on the Amiga. After having made the players on the C64 I converted the music by writing down the notes on paper, retyping the notes into a simple BASIC loader on the C64. It sounds very awkward and believe me, it was! Running through a complete tune with terrible sounds, adjusting them while listening was tiresome - yet, I managed to make all the tunes that you'll find in this directory. I often feel disgusted when playing these tunes, but remember we all have to start somewhere! :) I remember I was proud of inventing "feeling" on the vibrato from the very first player, something that was unused at that time. I'm not sure if I was the very first in Denmark with my own routine - Johannes Bjerregaard was making the music for a danish game called "Tiger Mission" - and I think he just beat me to it by a few weeks. Everybody else was using Sound Monitor at that time. But a bit of warning before playing this music; it's bad - REALLY bad! ;) ================================================================================ ALPHA.DAT Alpha Centauri BACK_TO.DAT Back to Alpha Centauri BEATY.DAT Beaty Intro This was in fact a song I "heard" while I was asleep and dreaming. When I woke up I quickly ran over to my Amiga and typed in the notes. It's still terrible though! ;) CLASSIC.DAT Classic Rhythms DARK_III.DAT Darkness III DARK_IV.DAT Darkness IV The last song I did in the old player system. Also the only one not composed in Aegis Sonix, it was done in Sound Tracker on Amiga - yes, one of the first versions from Karten Obarski. It was still converted using the same awkward system though. DREAMING.DAT The Dreaming DRUMDEMO.DAT Drum-Demo EXP_6.DAT Experiment #6 EXP_6_V2.DAT Experiment #6 v2 Almost no difference to the previous song. FIVE_MIN.DAT Five Minutes As the name suggests it was done in a hurry on Aegis Sonix. GOTTA.DAT Gotta Hurry Up HEAVY.DAT Heavy Thing JB_THEME.DAT James Bond Theme Conversion of a 007 theme found on a CD containing James Bond synthesizer conversions by "A Close Call". JEWELS.DAT Jewels Conversion of an old Nik Kershaw song. The first version of the player to feature slide. Many of the tunes in this period didn't use any slide at all. MAYDAY_3.DAT Mayday v3 Actually parts of the song was inspired by an old Manfred Mann song called "Stranded in Iowa". MISS_YOU.DAT I Miss You There's a melodic change at 00:48. MOONLIGH.DAT Moonlight This is the very first song I ever composed. It happened on Aegis Sonix on the Amiga. I remember I was very proud - today, I wonder why... N_Y_T.DAT I need you tonight Conversion of the old Inxs hit. Later in 1989 I made another attempt because the demogroup Jewels wanted a better conversion. ODE.DAT Ode to the 64 I tried to make a tune like Rob Hubbard's "One Man and his Droid", but the result was not too brilliant. ORION_CP.DAT Orion Copy-Party Ha, this makes me recall memories of a catastrophic trip to southern Germany. I was sick yet I was persuaded into driving to this place together with the rest of Jewels - although I recovered during the very long trip through Germany, the copy-party was cancelled when we finally got there. :( PAW_V2.DAT Paw Intro v2 An introtune. The part from 00:20 was really a small excerpt from "Alpha Centauri". QUICK.DAT Quick Blast One of the better tunes of that period - also one of the first tunes to contain the typical "Hubbard"-snare which was a mixture of noise and triangle, swapped at each frame. REINCARN.DAT Reincarnations Notice the melodic change at around 01:54. SCHH!.DAT Schh! Made in anger because of one of my friends always hissing me down whenever I made too much noise. SEPT.DAT September SHARKS.DAT Sharks The only real gametrack, it contains 4 tunes. Although it was incredibly samey - something most of my tunes were in this period - it remains the best tunes in the old player. It was ordered by a german democoder, but was never used. SORRY.DAT Sorry The second tune I made after "Moonlight". SPEEDY.DAT Speedy Gun Made upon the dream of coding a racing game viewed from the side. Remember the old Star Wars movie "The Empire Strikes Back", where the Millenium Falcon closes in to the camera while dodging a meteor in the asteroid belt - from the side? Well, I wanted to make a game like this only with a speedy car. Need- less to say I never came around to actually coding it. ;) Looking back, I reckon it wouldn't have been possible anyway. TRAIN.DAT The Train The tune really begins at 00:35. XMAS.DAT Big Bad X-Mas The tune containing most variation of all the tunes in this period. It is long and seemingly samey, but listen - it changes all the way! :) YOKO.DAT Yoko Tsuno Has nothing to do with the cartoon character by Roger Leloup as such, only that I was quite fond of that cartoon at that time. Roger, you should have stayed with the original style in the first album. Today, it seems like you're taking your own character much too seriously... ================================================================================