;------------------------------------------------------------------- ; Here are the links to the c code. Anything that dice can't make ; registered arguement versions of would have to stick the stuff onto the ; stack. Note that the fd file and dice must both have the same ; idea of what gets passed in what. I will perhaps automate that ; one day. For now just be carefull. ;------------------------------------------------------------------- section kludge,code xdef parsesregexp xref @parsesregexp parsesregexp: move.l a4,-(sp) move.l a6,a4 jsr @parsesregexp(pc) move.l (sp)+,a4 rts xdef freesregexp xref @freesregexp freesregexp: move.l a4,-(sp) move.l a6,a4 jsr @freesregexp(pc) move.l (sp)+,a4 rts xdef matchsregexp xref @matchsregexp matchsregexp: move.l a4,-(sp) move.l a6,a4 jsr @matchsregexp(pc) move.l (sp)+,a4 rts xdef matchnsregexp xref @matchnsregexp matchnsregexp: move.l a4,-(sp) move.l a6,a4 jsr @matchnsregexp(pc) move.l (sp)+,a4 rts xdef iswild xref @iswild iswild: move.l a4,-(sp) move.l a6,a4 jsr @iswild(pc) move.l (sp)+,a4 rts xdef anchorpath xref @anchorpath anchorpath: move.l a4,-(sp) move.l a6,a4 jsr @anchorpath(pc) move.l (sp)+,a4 rts xdef nextfile xref @nextfile nextfile: move.l a4,-(sp) move.l a6,a4 jsr @nextfile(pc) move.l (sp)+,a4 rts xdef buildpath xref @buildpath buildpath: move.l a4,-(sp) move.l a6,a4 jsr @buildpath(pc) move.l (sp)+,a4 rts xdef freespathinfo xref @freespathinfo freespathinfo: move.l a4,-(sp) move.l a6,a4 jsr @freespathinfo(pc) move.l (sp)+,a4 rts end