SHORT IBorderVectors1[] = { 0,0, 37,0, 37,14, 0,14, 0,0 }; struct Border IBorder1 = { -1,-1, 1,0,JAM1, 5, IBorderVectors1, NULL }; struct IntuiText IIText1 = { 3,0,JAM2, 9,3, NULL, (UBYTE *)"OK", NULL }; struct Gadget IGadget1 = { NULL, 597,39, 36,13, NULL, RELVERIFY, BOOLGADGET, (APTR)&IBorder1, NULL, &IIText1, NULL, NULL, NULL, NULL }; struct TextAttr ITOPAZ80 = { (STRPTR)"topaz.font", TOPAZ_EIGHTY,0,0 }; struct IntuiText IIText19 = { 1,0,JAM2, 540,35, &ITOPAZ80, (UBYTE *)"bytes", NULL }; struct IntuiText IIText18 = { 3,1,JAM2, 451,25, &ITOPAZ80, (UBYTE *)"SCREEN MEMORY USAGE", &IIText19 }; struct IntuiText IIText17 = { 1,0,JAM2, 535,14, &ITOPAZ80, (UBYTE *)"Y:", &IIText18 }; struct IntuiText IIText16 = { 1,0,JAM2, 479,14, &ITOPAZ80, (UBYTE *)"X:", &IIText17 }; struct IntuiText IIText15 = { 3,1,JAM2, 463,3, &ITOPAZ80, (UBYTE *)"OVERSCAN OFFSETS", &IIText16 }; struct IntuiText IIText14 = { 1,0,JAM2, 19,45, &ITOPAZ80, (UBYTE *)"TOTAL AVAILABLE:", &IIText15 }; struct IntuiText IIText13 = { 1,0,JAM2, 126,35, &ITOPAZ80, (UBYTE *)"Upper:", &IIText14 }; struct IntuiText IIText12 = { 1,0,JAM2, 8,35, &ITOPAZ80, (UBYTE *)"Lower:", &IIText13 }; struct IntuiText IIText11 = { 3,1,JAM2, 83,25, &ITOPAZ80, (UBYTE *)"FAST RAM", &IIText12 }; struct IntuiText IIText10 = { 1,0,JAM2, 126,14, &ITOPAZ80, (UBYTE *)"Upper:", &IIText11 }; struct IntuiText IIText9 = { 1,0,JAM2, 8,14, &ITOPAZ80, (UBYTE *)"Lower:", &IIText10 }; struct IntuiText IIText8 = { 3,1,JAM2, 83,3, &ITOPAZ80, (UBYTE *)"CHIP RAM", &IIText9 }; struct IntuiText IIText7 = { 3,0,JAM1, 256,45, &ITOPAZ80, (UBYTE *)"Legendary Design", &IIText8 }; struct IntuiText IIText6 = { 3,0,JAM1, 260,36, &ITOPAZ80, (UBYTE *)"Copyright ©1991", &IIText7 }; struct IntuiText IIText5 = { 3,0,JAM1, 268,22, &ITOPAZ80, (UBYTE *)"Syd L. Bolton", &IIText6 }; struct IntuiText IIText4 = { 3,0,JAM1, 280,13, &ITOPAZ80, (UBYTE *)"Written by", &IIText5 }; struct IntuiText IIText3 = { 3,0,JAM1, 246,2, &ITOPAZ80, (UBYTE *)"Screen Jaeger V1.0", &IIText4 }; struct IntuiText IIText2 = { 1,0,JAM2, 248,3, &ITOPAZ80, (UBYTE *)"Screen Jaeger V1.0", &IIText3 }; #define ITextList IIText2 struct NewWindow InfoWin = { 0,0, 640,55, 0,1, GADGETUP, ACTIVATE+RMBTRAP+NOCAREREFRESH, &IGadget1, NULL, NULL, NULL, NULL, 5,5, -1,-1, CUSTOMSCREEN };