'23nd listing 6/1/91 WINDOW 3,,,16:game=0 palette 0,0,0,1 palette 1,1,1,1 palette 2,0,0,0 palette 3,1,0.5,0 line (25,20)-(275,70),2,bf:line (325,20)-(575,70),2,bf line (25,110)-(275,160),2,bf:line (325,110)-(575,160),2,bf circle (87,45),4,1:paint (87,45),1,1 circle (212,45),4,1:paint (212,45),1,1 circle (340,25),4,1:paint (340,25),1,1 circle (435,65),4,1:paint (435,65),1,1 circle (465,25),4,1:paint (465,25),1,1 circle (560,65),4,1:paint (560,65),1,1 circle (40,115),4,1:paint (40,115),1,1 circle (87,135),4,1:paint (87,135),1,1 circle (135,155),4,1:paint (135,155),1,1 circle (165,115),4,1:paint (165,115),1,1 circle (212,135),4,1:paint (212,135),1,1 circle (260,155),4,1:paint (260,155),1,1 circle (340,115),4,1:paint (340,115),1,1 circle (435,115),4,1:paint (435,115),1,1 circle (465,115),4,1:paint (465,115),1,1 circle (560,115),4,1:paint (560,115),1,1 circle (340,155),4,1:paint (340,155),1,1 circle (435,155),4,1:paint (435,155),1,1 circle (465,155),4,1:paint (465,155),1,1 circle (560,155),4,1:paint (560,155),1,1 color 3:locate 11,30:print "...D O M I N O S..." color 1:locate 23,30:input "Press enter to continue";jji$ CLS:color 3:locate 2,28 print "...D O M I N O S..." color 1 LOCATE 12,19:INPUT "What is your Name (5 letter limit)";R$:CLS if R$="" then R$="Playr" IF LEN(R$)>5 THEN R$=LEFT$(R$,5) color 3:locate 2,28:print "...D O M I N O S..." color 1:locate 9,19:print "There are three speeds of play:":print print " 1. Enter 0 for a very fast game." print " 2. Enter 1 for a normal game. print " 3. Enter 2 for a slow game." locate 15,19:input "Enter 0 or 1 or 2";ite if ite<>0 or ite<>1 or ite<>2 then ite=1 cls:color 3:locate 2,30:print "...D O M I N O S..." color 1:locate 11,25:print R$;", do you like to Cheat...?" locate 13,30:input "Enter Yes or No";no$ if left$(NO$,1)="Y" or left$(no$,1)="y" then ch=1 else ch=2 MENU 5,0,1,"Information" MENU 5,1,1,"Game Information" IF CH=1 THEN MENU 5,2,1,"Cheating on Computer" menu 5,3,1,"Cheating on Boneyard" end if on menu gosub cheating menu on 900 CLS:RANDOMIZE TIMER TIMER ON DIM R(30,2) 'R=INITIAL GAME DOT FORMATION ARRAY DIM m(30) 'M=INITIAL GAME RND SELECTION ARRAY DIM s(30,2) 'DOT ARRAY FOR DRAWING ON SCREEN DIM t(30) 'T=RND SELECTION ARRAY FOR DRAWING DOTS ON SCREEN DIM c(25,2) 'C=COMPUTER DOMINO IN PLAY ARRAY DIM p(25,2) 'P=PLAYER DOMINO IN PLAY ARRAY dom=1 'FIRST PLAY DOMINO bone=14 '14 ORIGINAL DOMINOS IN BONEYARD comp=7 '7 ORIGINAL COMPUTER DOMINOS pomp=7 '7 ORIGINAL PLAYER DOMINOS p4=INT(2000*RND)+1:FOR se=1 TO p4:NEXT GOSUB SHUFFLE FOR vt=1 TO 7 cscore=cscore+p(vt,1)+p(vt,2) pscore=pscore+c(vt,1)+c(vt,2) NEXT vt LOCATE 18,2:PRINT R$;"'s";" Dominos"; LOCATE 22,2:PRINT "Computer's Dominos"; LINE (3,132)-(630,195),3,B:LINE (2,132)-(2,195),3 LINE (3,163)-(631,163),3:LINE (3,179)-(631,179),3:LINE (631,132)-(631,195),3 LINE (225,179)-(225,195),3:LINE (226,179)-(226,195),3 LINE (458,179)-(458,195),3:LINE (459,179)-(459,195),3 FOR gt=1 TO 14:R(m(gt),1)=9:R(m(gt),2)=9:NEXT gt GOSUB STARTGAME IF play=1 THEN GOSUB PLAYERDOMINO IF play=2 THEN GOSUB COMPDRAW:GOSUB PLAYERDOMINO:x=40:y=21 locate 24,2:print "Computer Score=";cscore; locate 24,31:print R$;"'s Score=";pscore; locate 24,60:print "Boneyard No.=";bone; GOSUB gameplay END STARTGAME: 'DETERMINES WHO STARTS GAME COLOR 3 FOR V1=6 TO 0 STEP -1 'SEES WHO HAS HIGHEST DOUBLET FOR U=1 TO 7 IF (p(U,1)=p(U,2)) AND p(U,1)=V1 THEN play=1:dot=p(U,1):LOCATE 11,30:PRINT R$;" Starts Game":PRINT PRINT TAB (9)"Click Left Mouse on the Player Domino with";p(U,1);"-";p(U,1);"Dot Arrangement" SOUND 880,2:x=160:y=169:FOR a=1 TO 7:LINE (x,y)-(x+16,y+6),2,BF x=x+24:NEXT a:RETURN END IF IF (c(U,1)=c(U,2)) AND c(U,1)=V1 THEN dot=c(U,1):t1=TIMER:play=2:LOCATE 11,27:PRINT "Computer Starts Game" SOUND 880,2:GOTO 190 END IF NEXT U NEXT V1 190 FOR t=1 TO 7:s(t,1)=c(t,1):s(t,2)=c(t,2):NEXT t FOR PO=1 TO 4000:t2=TIMER:x=15:y=21:a=U IF ply=0 AND INT(t2-t1)=2 THEN LINE (60,50)-(600,130),0,BF:LINE (x,y+10)-(x+25,y-10),2,BF GOSUB VERTDOTS:dom=dom+1:GOSUB CDRAW:RETURN END IF NEXT PO RETURN gameplay: 'SUB FOR PLAYING GAME IF ply=0 THEN GOTO 200 IF pomp=0 THEN R=1:GOSUB winner FOR Z1=1 TO pomp IF p(Z1,1)=dot OR p(Z1,2)=dot AND ply<>0 THEN R=1:GOSUB whoplay:GOTO 200 NEXT Z1 z6=pomp:z7=bone:r=3:gosub whoplay FOR R9=1 TO 28 IF R(m(R9),1)<=6 OR R(m(R9),2)<=6 THEN pomp=pomp+1:bone=bone-1 'ADDS DOMINOS TO PLAYERS PILE p(pomp,1)=R(m(R9),1):p(pomp,2)=R(m(R9),2) R(m(R9),1)=9:R(m(R9),2)=9 IF p(pomp,1)=dot OR p(pomp,2)=dot THEN horiz=x:vert=y:add=1:r=5:gosub whoplay:gosub playerdomino 'add=1 is delay timer for display x=horiz:y=vert:r=1:add=0:gosub whoplay:goto 200 END IF end if NEXT R9 locate 24,73:print bone; horiz=x:vert=y:gosub playerdomino x=horiz:y=vert:R=1:GOSUB whoplay IF bone=0 AND (p(pomp,1)<>dot OR p(pomp,2)<>dot) THEN R=4:GOSUB whoplay:GOSUB tim:GOSUB computerdomino:GOTO gameplay END IF 200 WHILE MOUSE(0)=0:WEND xx=MOUSE(3):YY=MOUSE(4) IF ply=0 THEN LEFT=134+(51*(U-1))+4*(U-1):RIGHT=134+(51*(U-1))+4*(U-1)+51 TOP=135:BOTTOM=145 'TOP DOMINO ROW END IF IF ply=0 AND xx>LEFT AND xxTOP AND YY=10 THEN LEFT=134+(51*(a-1-9))+4*(a-1-8):RIGHT=134+(51*(a-1-9))+4*(a-1-9)+51 IF (xx>LEFT AND xx135 AND YY<145) AND xx<>zz AND a<=9 THEN ben=1 ELSE ben=0 IF (xx>LEFT AND xx149 AND YY<159) AND xx<>zz AND a>=10 THEN bent=2 ELSE bent=0 'DOMINOS 1-10 ARE TOP HORIZONTAL ROW ON SCREEN 'DOMINOS 24-28 ARE LOWEST HORIZONTAL ROW ON SCREEN IF (ben=1 OR bent=2) AND p(a,1)=dot AND p(a,1)<>p(a,2) AND (dom<=10 OR dom>=24) THEN LINE (x,y-5)-(x+51,y+5),2,BF:s(a,1)=p(a,1):s(a,2)=p(a,2) GOSUB horizDOTS:dom=dom+1:horiz=x:vert=y:dot=p(a,2):p(a,1)=7 p(a,2)=7:GOSUB PLAYERDOMINO:pomp=pomp-1:x=horiz+51:y=vert:R=2 GOSUB whoplay:GOSUB tim:GOSUB computerdomino:GOSUB tim:GOTO gameplay END IF IF (ben=1 OR bent=2) AND p(a,2)=dot AND p(a,1)<>p(a,2) AND (dom<=10 OR dom>=24) THEN LINE (x,y-5)-(x+51,y+5),2,BF:s(a,1)=p(a,2):s(a,2)=p(a,1) GOSUB horizDOTS:dom=dom+1:horiz=x:vert=y:dot=p(a,1):p(a,1)=7:p(a,2)=7 GOSUB PLAYERDOMINO:pomp=pomp-1:x=horiz+51:y=vert:R=2:GOSUB whoplay GOSUB tim:GOSUB computerdomino:GOSUB tim:GOTO gameplay END IF IF (ben=1 OR bent=2) AND p(a,1)=dot AND p(a,1)=p(a,2) AND (dom<=10 OR dom>=24) THEN LINE (x,y+10)-(x+25,y-10),2,BF:s(a,1)=p(a,1):s(a,2)=p(a,2) GOSUB VERTDOTS:dom=dom+1:horiz=x:vert=y:dot=p(a,2):p(a,1)=7:p(a,2)=7 GOSUB PLAYERDOMINO:pomp=pomp-1:x=horiz+25:y=vert:R=2:GOSUB whoplay GOSUB tim:GOSUB computerdomino:GOSUB tim:GOTO gameplay END IF 'DOMINOS 11-13 ARE VERTICAL RIGHT ROW ON SCREEN IF (ben=1 OR bent=2) AND p(a,1)=dot AND p(a,1)<>p(a,2) AND dom=11 THEN y=26:LINE (x,y+10)-(x+25,y-10),2,BF:s(a,1)=p(a,1):s(a,2)=p(a,2) GOSUB VERTDOTS:dom=dom+1:horiz=x:vert=y:dot=p(a,2):p(a,1)=7 p(a,2)=7:GOSUB PLAYERDOMINO:pomp=pomp-1:x=horiz:y=vert+20:R=2 GOSUB whoplay:GOSUB tim:GOSUB computerdomino:GOSUB tim:GOTO gameplay END IF IF (ben=1 OR bent=2) AND p(a,2)=dot AND p(a,1)<>p(a,2) AND dom=11 THEN y=26:LINE (x,y+10)-(x+25,y-10),2,BF:s(a,1)=p(a,2):s(a,2)=p(a,1) GOSUB VERTDOTS:dom=dom+1:horiz=x:vert=y:dot=p(a,1):p(a,1)=7 p(a,2)=7:GOSUB PLAYERDOMINO:pomp=pomp-1:x=horiz:y=vert+20:R=2 GOSUB whoplay:GOSUB tim:GOSUB computerdomino:GOSUB tim:GOTO gameplay END IF IF (ben=1 OR bent=2) AND p(a,1)=dot AND p(a,1)=p(a,2) AND dom=11 THEN y=21:LINE (x,y+10)-(x+25,y-10),2,BF:s(a,1)=p(a,1):s(a,2)=p(a,2) GOSUB VERTDOTS:dom=dom+1:horiz=x:vert=y:dot=p(a,2):p(a,1)=7 p(a,2)=7:GOSUB PLAYERDOMINO:pomp=pomp-1:x=horiz:y=vert+20:R=2 GOSUB whoplay:GOSUB tim:GOSUB computerdomino:GOSUB tim:GOTO gameplay END IF IF (ben=1 OR bent=2) AND p(a,1)=dot AND p(a,1)<>p(a,2) AND (dom=12 OR dom=22) THEN LINE (x,y+10)-(x+25,y-10),2,BF:s(a,1)=p(a,1):s(a,2)=p(a,2) GOSUB VERTDOTS:dom=dom+1:horiz=x:vert=y:dot=p(a,2):p(a,1)=7 p(a,2)=7:GOSUB PLAYERDOMINO:pomp=pomp-1:x=horiz:y=vert+20:R=2 GOSUB whoplay:GOSUB tim:GOSUB computerdomino:GOSUB tim:GOTO gameplay END IF IF (ben=1 OR bent=2) AND p(a,2)=dot AND p(a,1)<>p(a,2) AND (dom=12 OR dom=22) THEN LINE (x,y+10)-(x+25,y-10),2,BF:s(a,1)=p(a,2):s(a,2)=p(a,1) GOSUB VERTDOTS:dom=dom+1:horiz=x:vert=y:dot=p(a,1):p(a,1)=7 p(a,2)=7:GOSUB PLAYERDOMINO:pomp=pomp-1:x=horiz:y=vert+20:R=2 GOSUB whoplay:GOSUB tim:GOSUB computerdomino:GOSUB tim:GOTO gameplay END IF IF (ben=1 OR bent=2) AND p(a,1)=dot AND p(a,1)=p(a,2) AND (dom=12 OR dom=22) THEN x=x-13:y=y-5:LINE (x,y-5)-(x+51,y+5),2,BF:s(a,1)=p(a,1) s(a,2)=p(a,2):GOSUB horizDOTS:dom=dom+1:horiz=x:vert=y:dot=p(a,2) p(a,1)=7:p(a,2)=7:GOSUB PLAYERDOMINO:pomp=pomp-1:x=horiz+13:y=vert+15 R=2:GOSUB whoplay:GOSUB tim:GOSUB computerdomino:GOSUB tim:GOTO gameplay END IF IF (ben=1 OR bent=2) AND p(a,1)=dot AND p(a,1)<>p(a,2) AND dom=13 THEN LINE (x,y+10)-(x+25,y-10),2,BF:s(a,1)=p(a,1):s(a,2)=p(a,2) GOSUB VERTDOTS:dom=dom+1:horiz=x:vert=y:dot=p(a,2):p(a,1)=7:p(a,2)=7 GOSUB PLAYERDOMINO:pomp=pomp-1:x=horiz:y=vert+5:R=2:GOSUB whoplay GOSUB tim:GOSUB computerdomino:GOSUB tim:GOTO gameplay END IF IF (ben=1 OR bent=2) AND p(a,2)=dot AND p(a,1)<>p(a,2) AND dom=13 THEN LINE (x,y+10)-(x+25,y-10),2,BF:s(a,1)=p(a,2):s(a,2)=p(a,1) GOSUB VERTDOTS:dom=dom+1:horiz=x:vert=y:dot=p(a,1):p(a,1)=7:p(a,2)=7 GOSUB PLAYERDOMINO:pomp=pomp-1:x=horiz:y=vert+5:R=2:GOSUB whoplay GOSUB tim:GOSUB computerdomino:GOSUB tim:GOTO gameplay END IF IF (ben=1 OR bent=2) AND p(a,1)=dot AND p(a,1)=p(a,2) AND dom=13 THEN x=x-13:y=y-5:LINE (x,y-5)-(x+51,y+5),2,BF:s(a,1)=p(a,1) s(a,2)=p(a,2):GOSUB horizDOTS:dom=dom+1:horiz=x:vert=y:dot=p(a,2) p(a,1)=7:p(a,2)=7:GOSUB PLAYERDOMINO:pomp=pomp-1:x=horiz:y=vert R=2:GOSUB whoplay:GOSUB tim:GOSUB computerdomino:GOSUB tim:GOTO gameplay END IF 'DOMINOS 14-20 ARE MIDDLE HORIZONTAL ROW ON SCREEN IF (ben=1 OR bent=2) AND p(a,1)=dot AND p(a,1)<>p(a,2) AND (dom>=14 AND dom<=20) THEN x=x-51:horiz=x:LINE (x,y-5)-(x+51,y+5),2,BF:s(a,1)=p(a,2):s(a,2)=p(a,1) GOSUB horizDOTS:dom=dom+1:vert=y:dot=p(a,2):p(a,1)=7 p(a,2)=7:GOSUB PLAYERDOMINO:pomp=pomp-1:x=horiz:y=vert:R=2 GOSUB whoplay:GOSUB tim:GOSUB computerdomino:GOSUB tim:GOTO gameplay END IF IF (ben=1 OR bent=2) AND p(a,2)=dot AND p(a,1)<>p(a,2) AND (dom>=14 AND dom<=20) THEN x=x-51:horiz=x:LINE (x,y-5)-(x+51,y+5),2,BF:s(a,1)=p(a,1):s(a,2)=p(a,2) GOSUB horizDOTS:dom=dom+1:vert=y:dot=p(a,1):p(a,1)=7:p(a,2)=7 GOSUB PLAYERDOMINO:pomp=pomp-1:x=horiz:y=vert:R=2:GOSUB whoplay GOSUB tim:GOSUB computerdomino:GOSUB tim:GOTO gameplay END IF IF (ben=1 OR bent=2) AND p(a,1)=dot AND p(a,1)=p(a,2) AND (dom>=14 AND dom<=20) THEN x=x-25:horiz=x:LINE (x,y+10)-(x+25,y-10),2,BF:s(a,1)=p(a,1):s(a,2)=p(a,2) GOSUB VERTDOTS:dom=dom+1:vert=y:dot=p(a,2):p(a,1)=7:p(a,2)=7 GOSUB PLAYERDOMINO:pomp=pomp-1:x=horiz:y=vert:R=2:GOSUB whoplay GOSUB tim:GOSUB computerdomino:GOSUB tim:GOTO gameplay END IF 'DOMINOS 21-23 ARE LEFT VERTICAL ROW ON SCREEN IF (ben=1 OR bent=2) AND p(a,1)=dot AND p(a,1)<>p(a,2) AND dom=21 THEN x=x-25:y=y+5:LINE (x,y+10)-(x+25,y-10),2,BF:s(a,1)=p(a,1):s(a,2)=p(a,2) GOSUB VERTDOTS:dom=dom+1:horiz=x:vert=y:dot=p(a,2):p(a,1)=7 p(a,2)=7:GOSUB PLAYERDOMINO:pomp=pomp-1:x=horiz:y=vert+20:R=2 GOSUB whoplay:GOSUB tim:GOSUB computerdomino:GOSUB tim:GOTO gameplay END IF IF (ben=1 OR bent=2) AND p(a,2)=dot AND p(a,1)<>p(a,2) AND dom=21 THEN x=x-25:y=y+5:LINE (x,y+10)-(x+25,y-10),2,BF:s(a,1)=p(a,2):s(a,2)=p(a,1) GOSUB VERTDOTS:dom=dom+1:horiz=x:vert=y:dot=p(a,1):p(a,1)=7 p(a,2)=7:GOSUB PLAYERDOMINO:pomp=pomp-1:x=horiz:y=vert+20:R=2 GOSUB whoplay:GOSUB tim:GOSUB computerdomino:GOSUB tim:GOTO gameplay END IF IF (ben=1 OR bent=2) AND p(a,1)=dot AND p(a,1)=p(a,2) AND dom=21 THEN x=x-25:LINE (x,y+10)-(x+25,y-10),2,BF:s(a,1)=p(a,1):s(a,2)=p(a,2) GOSUB VERTDOTS:dom=dom+1:horiz=x:vert=y:dot=p(a,2):p(a,1)=7 p(a,2)=7:GOSUB PLAYERDOMINO:pomp=pomp-1:x=horiz:y=vert+20:R=2 GOSUB whoplay:GOSUB tim:GOSUB computerdomino:GOSUB tim:GOTO gameplay END IF IF (ben=1 OR bent=2) AND p(a,1)=dot AND p(a,1)<>p(a,2) AND dom=23 THEN LINE (x,y+10)-(x+25,y-10),2,BF:s(a,1)=p(a,1):s(a,2)=p(a,2) GOSUB VERTDOTS:dom=dom+1:horiz=x:vert=y:dot=p(a,2):p(a,1)=7:p(a,2)=7 GOSUB PLAYERDOMINO:pomp=pomp-1:x=horiz+25:y=vert+5:R=2:GOSUB whoplay GOSUB tim:GOSUB computerdomino:GOSUB tim:GOTO gameplay END IF IF (ben=1 OR bent=2) AND p(a,2)=dot AND p(a,1)<>p(a,2) AND dom=23 THEN LINE (x,y+10)-(x+25,y-10),2,BF:s(a,1)=p(a,2):s(a,2)=p(a,1) GOSUB VERTDOTS:dom=dom+1:horiz=x:vert=y:dot=p(a,1):p(a,1)=7:p(a,2)=7 GOSUB PLAYERDOMINO:pomp=pomp-1:x=horiz+25:y=vert+5:R=2:GOSUB whoplay GOSUB tim:GOSUB computerdomino:GOSUB tim:GOTO gameplay END IF IF (ben=1 OR bent=2) AND p(a,1)=dot AND p(a,1)=p(a,2) AND dom=23 THEN x=x-13:y=y-5:LINE (x,y-5)-(x+51,y+5),2,BF:s(a,1)=p(a,1) s(a,2)=p(a,2):GOSUB horizDOTS:dom=dom+1:horiz=x:vert=y:dot=p(a,2) p(a,1)=7:p(a,2)=7:GOSUB PLAYERDOMINO:pomp=pomp-1:x=horiz+51:y=vert R=2:GOSUB whoplay:GOSUB tim:GOSUB computerdomino:GOSUB tim:GOTO gameplay END IF NEXT a GOSUB tim GOTO gameplay RETURN PLAYERDOMINO: 'DRAWING OF PLAYER DOMINOS ON LOWER SCREEN zz=xx:cscore=0 FOR Z=1 TO pomp-1 IF p(Z,1)=7 THEN p(Z,1)=p(Z+1,1) p(Z,2)=p(Z+1,2) p(Z+1,1)=7 p(Z+1,2)=7 END IF NEXT Z x=134:FOR t=1 TO pomp:s(t,1)=p(t,1):s(t,2)=p(t,2):NEXT t LINE (133,133)-(629,160),0,BF FOR a=1 TO pomp IF p(a,1)=7 OR p(a,2)=7 THEN GOTO 340 IF a<=9 THEN y=140 'TOP ROW OF PLAYER DOMINOS IF a=10 THEN x=134:y=154 'BOTTOM ROW OF PLAYER DOMINOS LINE (x,y-5)-(x+51,y+5),2,BF GOSUB horizDOTS x=x+55:cscore=cscore+p(a,1)+p(a,2) COLOR 1:LOCATE 24,17:PRINT cscore; t11=timer if add=1 and a>=z6 then while int(t12-t11)<1 t12=timer wend z7=z7-1:sound 880,2:locate 24,73:print z7; 'z7=bone end if 340 NEXT a locate 24,73:print bone; IF pomp=0 THEN R=1:GOSUB winner RETURN computerdomino: 'DRAWS FULL SIZE COMPUTER DOMINOS ON SCREEN FOR t=1 TO comp:s(t,1)=c(t,1):s(t,2)=c(t,2):NEXT t FOR a=1 TO comp 'DOMINOS 1-10 ARE TOP HORIZONTAL ROW ON SCREEN 'DOMINOS 11-13 ARE RIGHT VERTICAL ROW ON SCREEN 'DOMINOS 14-20 ARE MIDDLE HORIZONTAL ROW ON SCREEN 'DOMINOS 21-23 ARE LEFT VERTICAL ROW ON SCREEN 'DOMINOS 24-28 ARE LOWEST HORIZONTAL ROW ON SCREEN IF c(a,1)=dot AND c(a,1)=c(a,2) AND (dom<=10 OR dom>=24) THEN gosub check IF YU=1 THEN YU=0:GOTO 40 if c(a,1)=dot and c(a,1)=c(a,2) and (dom<=10 or dom>=24) then LINE (x,y+10)-(x+25,y-10),2,BF:s(a,1)=c(a,1):s(a,2)=c(a,2) GOSUB VERTDOTS:dom=dom+1:x=x+25:dot=c(a,2) GOSUB CDRAW:GOSUB COMPDRAW:Y2=0:Y3=0:RETURN END IF if c(a,1)=dot and c(a,1)<>c(a,2) and (dom<=10 or dom>=24) then gosub check if yu=1 then YU=0:GOTO 40 If c(a,1)=dot AND c(a,1)<>c(a,2) AND (dom<=10 OR dom>=24) THEN LINE (x,y-5)-(x+51,y+5),2,BF:s(a,1)=c(a,1):s(a,2)=c(a,2) GOSUB horizDOTS:dom=dom+1:x=x+51:dot=c(a,2) GOSUB CDRAW:GOSUB COMPDRAW:Y2=0:Y3=0:RETURN END IF if c(a,2)=dot and c(a,1)<>c(a,2) and (dom<=10 or dom>=24) then gosub check IF YU=1 THEN YU=0:GOTO 40 IF c(a,2)=dot AND c(a,1)<>c(a,2) AND (dom<=10 OR dom>=24) THEN LINE (x,y-5)-(x+51,y+5),2,BF:s(a,1)=c(a,2):s(a,2)=c(a,1) GOSUB horizDOTS:dom=dom+1:x=x+51:dot=c(a,1) GOSUB CDRAW:GOSUB COMPDRAW:Y2=0:Y3=0:RETURN END IF IF C(A,1)=DOT AND C(A,1)<>C(A,2) AND DOM=11 THEN GOSUB CHECK IF YU=1 THEN YU=0:GOTO 40 IF c(a,1)=dot AND c(a,1)<>c(a,2) AND dom=11 THEN y=26:LINE (x,y-10)-(x+25,y+10),2,BF:s(a,1)=c(a,1):s(a,2)=c(a,2) GOSUB VERTDOTS:dom=dom+1:dot=c(a,2):y=y+20 GOSUB CDRAW:GOSUB COMPDRAW:Y2=0:Y3=0:RETURN END IF IF C(A,2)=DOT AND C(A,1)<>C(A,2) AND DOM=11 THEN GOSUB CHECK IF YU=1 THEN YU=0:GOTO 40 IF c(a,2)=dot AND c(a,1)<>c(a,2) AND dom=11 THEN y=26:LINE (x,y-10)-(x+25,y+10),2,BF:s(a,1)=c(a,2):s(a,2)=c(a,1) GOSUB VERTDOTS:dom=dom+1:dot=c(a,1):y=y+20 GOSUB CDRAW:GOSUB COMPDRAW:Y2=0:Y3=0:RETURN END IF IF c(a,1)=dot AND c(a,1)=c(a,2) AND dom=11 THEN GOSUB CHECK IF YU=1 THEN YU=0:GOTO 40 IF C(A,1)=DOT AND C(A,1)=C(A,2) AND DOM=11 THEN y=21:LINE (x,y+10)-(x+25,y-10),2,BF:s(a,1)=c(a,1):s(a,2)=c(a,2) GOSUB VERTDOTS:dom=dom+1:dot=c(a,2):y=y+20 GOSUB CDRAW:GOSUB COMPDRAW:Y2=0:Y3=0:RETURN END IF IF c(a,1)=dot AND c(a,1)<>c(a,2) AND (dom=12 OR dom=22) THEN GOSUB CHECK IF YU=1 THEN YU=0:GOTO 40 IF C(A,1)=DOT AND C(A,1)<>C(A,2) AND (DOM=12 OR DOM=22) THEN LINE (x,y-10)-(x+25,y+10),2,BF:s(a,1)=c(a,1):s(a,2)=c(a,2) GOSUB VERTDOTS:dom=dom+1:dot=c(a,2):y=y+20 GOSUB CDRAW:GOSUB COMPDRAW:Y2=0:Y3=0:RETURN END IF IF c(a,2)=dot AND c(a,1)<>c(a,2) AND (dom=12 OR dom=22) THEN GOSUB CHECK IF YU=1 THEN YU=0:GOTO 40 IF C(A,2)=DOT AND C(A,1)<>C(A,2) AND (DOM=12 OR DOM=22) THEN LINE (x,y-10)-(x+25,y+10),2,BF:s(a,1)=c(a,2):s(a,2)=c(a,1) GOSUB VERTDOTS:dom=dom+1:dot=c(a,1):y=y+20 GOSUB CDRAW:GOSUB COMPDRAW:Y2=0:Y3=0:RETURN END IF IF c(a,1)=dot AND c(a,1)=c(a,2) AND (dom=12 OR dom=22) THEN GOSUB CHECK IF YU=1 THEN YU=0:GOTO 40 IF C(A,1)=DOT AND C(A,1)=C(A,2) AND (DOM=12 OR DOM=22) THEN x=x-13:y=y-5:LINE (x,y-5)-(x+51,y+5),2,BF:s(a,1)=c(a,1) s(a,2)=c(a,2):GOSUB horizDOTS:dom=dom+1:dot=c(a,2):x=x+13:y=y+15 GOSUB CDRAW:GOSUB COMPDRAW:Y2=0:Y3=0:RETURN END IF IF c(a,1)=dot AND c(a,1)<>c(a,2) AND dom=13 THEN GOSUB CHECK IF YU=1 THEN YU=0:GOTO 40 IF C(A,1)=DOT AND C(A,1)<>C(A,2) AND DOM=13 THEN LINE (x,y-10)-(x+25,y+10),2,BF:s(a,1)=c(a,1):s(a,2)=c(a,2) GOSUB VERTDOTS:dom=dom+1:dot=c(a,2):y=y+5 GOSUB CDRAW:GOSUB COMPDRAW:Y2=0:Y3=0:RETURN END IF IF c(a,2)=dot AND c(a,1)<>c(a,2) AND dom=13 THEN GOSUB CHECK IF YU=1 THEN YU=0:GOTO 40 IF C(A,2)=DOT AND C(A,1)<>C(A,2) AND DOM=13 THEN LINE (x,y-10)-(x+25,y+10),2,BF:s(a,1)=c(a,2):s(a,2)=c(a,1) GOSUB VERTDOTS:dom=dom+1:dot=c(a,1):y=y+5 GOSUB CDRAW:GOSUB COMPDRAW:Y2=0:Y3=0:RETURN END IF IF c(a,1)=dot AND c(a,1)=c(a,2) AND dom=13 THEN GOSUB CHECK IF YU=1 THEN YU=0:GOTO 40 IF C(A,1)=DOT AND C(A,1)=C(A,2) AND DOM=13 THEN x=x-13:y=y-5:LINE (x,y-5)-(x+51,y+5),2,BF:s(a,1)=c(a,1) s(a,2)=c(a,2):GOSUB horizDOTS:dom=dom+1:dot=c(a,2) GOSUB CDRAW:GOSUB COMPDRAW:Y2=0:Y3=0:RETURN END IF IF c(a,1)=dot AND c(a,1)<>c(a,2) AND (dom>=14 AND dom<=20) THEN GOSUB CHECK IF YU=1 THEN YU=0:GOTO 40 IF C(A,1)=DOT AND C(A,1)<>C(A,2) AND (DOM>=14 AND DOM<=20) THEN x=x-51:LINE (x,y-5)-(x+51,y+5),2,BF:s(a,1)=c(a,2) s(a,2)=c(a,1):GOSUB horizDOTS:dom=dom+1:dot=c(a,2) GOSUB CDRAW:GOSUB COMPDRAW:Y2=0:Y3=0:RETURN END IF IF c(a,2)=dot AND c(a,1)<>c(a,2) AND (dom>=14 AND dom<=20) THEN GOSUB CHECK IF YU=1 THEN YU=0:GOTO 40 IF C(A,2)=DOT AND C(A,1)<>C(A,2) AND (DOM>=14 AND DOM<=20) THEN x=x-51:LINE (x,y-5)-(x+51,y+5),2,BF:s(a,1)=c(a,1) s(a,2)=c(a,2):GOSUB horizDOTS:dom=dom+1:dot=c(a,1) GOSUB CDRAW:GOSUB COMPDRAW:Y2=0:Y3=0:RETURN END IF IF c(a,1)=dot AND c(a,1)=c(a,2) AND (dom>=14 AND dom<=20) THEN GOSUB CHECK IF YU=1 THEN YU=0:GOTO 40 IF C(A,1)=DOT AND C(A,1)+C(A,2) AND (DOM>=14 AND DOM<=20) THEN x=x-25:LINE (x,y-10)-(x+25,y+10),2,BF:s(a,1)=c(a,1) s(a,2)=c(a,2):GOSUB VERTDOTS:dom=dom+1:dot=c(a,1) GOSUB CDRAW:GOSUB COMPDRAW:Y2=0:Y3=0:RETURN END IF IF c(a,1)=dot AND c(a,1)<>c(a,2) AND dom=21 THEN GOSUB CHECK IF YU=1 THEN YU=0:GOTO 40 IF C(A,1)=DOT AND C(A,1)<>C(A,2) AND DOM=21 THEN x=x-25:y=y+5:LINE (x,y-10)-(x+25,y+10),2,BF:s(a,1)=c(a,1):s(a,2)=c(a,2) GOSUB VERTDOTS:dom=dom+1:dot=c(a,2):y=y+20 GOSUB CDRAW:GOSUB COMPDRAW:Y2=0:Y3=0:RETURN END IF IF c(a,2)=dot AND c(a,1)<>c(a,2) AND dom=21 THEN GOSUB CHECK IF YU=1 THEN YU=0:GOTO 40 IF C(A,2)=DOT AND C(A,1)<>C(A,2) AND DOM=21 THEN x=x-25:y=y+5:LINE (x,y-10)-(x+25,y+10),2,BF:s(a,1)=c(a,2):s(a,2)=c(a,1) GOSUB VERTDOTS:dom=dom+1:dot=c(a,1):y=y+20 GOSUB CDRAW:GOSUB COMPDRAW:Y2=0:Y3=0:RETURN END IF IF c(a,1)=dot AND c(a,1)=c(a,2) AND dom=21 THEN GOSUB CHECK IF YU=1 THEN YU=0:GOTO 40 IF C(A,1)=DOT AND C(A,1)=C(A,2) AND DOM=21 THEN x=x-25:LINE (x,y+10)-(x+25,y-10),2,BF:s(a,1)=c(a,1):s(a,2)=c(a,2) GOSUB VERTDOTS:dom=dom+1:dot=c(a,2):y=y+20 GOSUB CDRAW:GOSUB COMPDRAW:Y2=0:Y3=0:RETURN END IF IF c(a,1)=dot AND c(a,1)<>c(a,2) AND dom=23 THEN GOSUB CHECK IF YU=1 THEN YU=0:GOTO 40 IF C(A,1)=DOT AND C(A,1)<>C(A,2) AND DOT=23 THEN LINE (x,y-10)-(x+25,y+10),2,BF:s(a,1)=c(a,1):s(a,2)=c(a,2) GOSUB VERTDOTS:dom=dom+1:dot=c(a,2):x=x+25:y=y+5 GOSUB CDRAW:GOSUB COMPDRAW:Y2=0:Y3=0:RETURN END IF IF c(a,2)=dot AND c(a,1)<>c(a,2) AND dom=23 THEN GOSUB CHECK IF YU=1 THEN YU=0:GOTO 40 IF C(A,2)=DOT AND C(A,1)<>C(A,2) AND DOM=23 THEN LINE (x,y-10)-(x+25,y+10),2,BF:s(a,1)=c(a,2):s(a,2)=c(a,1) GOSUB VERTDOTS:dom=dom+1:dot=c(a,1):x=x+25:y=y+5 GOSUB CDRAW:GOSUB COMPDRAW:Y2=0:Y3=0:RETURN END IF IF c(a,1)=dot AND c(a,1)=c(a,2) AND dom=23 THEN GOSUB CHECK IF YU=1 THEN YU=0:GOTO 40 IF C(A,1)=DOT AND C(A,1)=C(A,2) AND DOM=23 THEN x=x-13:y=y-5:LINE (x,y-5)-(x+51,y+5),2,BF:s(a,1)=c(a,1) s(a,2)=c(a,2):GOSUB horizDOTS:dom=dom+1:dot=c(a,2) x=x+51:GOSUB CDRAW:GOSUB COMPDRAW:Y2=0:Y3=0:RETURN END IF 40 NEXT a IF Y2=2 THEN Y3=3:YU=0:GOTO COMPUTERDOMINO 'A MATCH WAS FOUND ON FIRST ROUND FOR R9=1 TO 28 IF R(m(R9),1)<=6 OR R(m(R9),2)<=6 THEN comp=comp+1 'ADDS DOMINOS TO COMPUTERS PILE c(comp,1)=R(m(R9),1):c(comp,2)=R(m(R9),2) R(m(R9),1)=9:R(m(R9),2)=9:bone=bone-1 LOCATE 24,73:PRINT bone; GOSUB COMPDRAW:SOUND 880,2 GOTO computerdomino END IF NEXT R9 IF R=4 AND bone=0 THEN GOSUB winner RETURN CDRAW: 'RENUMBERS USED COMPUTER DOMINOS IN ITS ARRAY c(a,1)=8:c(a,2)=8:SOUND 880,2 FOR LIK=1 TO comp-1 IF LIK=comp THEN RETURN IF c(LIK,1)=8 OR c(LIK,2)=8 THEN c(LIK,1)=c(LIK+1,1) c(LIK,2)=c(LIK+1,2) c(LIK+1,1)=8 c(LIK+1,2)=8 END IF NEXT LIK comp=comp-1 RETURN COMPDRAW: 'DRAWS LITTLE COMPUTER DOMINOS ON LOWER SCREEN pscore=0 IF ply=0 AND play=2 THEN comp=6 X9=160:Y9=169:ply=90 LINE (159,168)-(620,176),0,BF FOR AT=1 TO comp pscore=pscore+c(AT,1)+c(AT,2) LINE (X9,Y9)-(X9+16,Y9+6),2,BF:X9=X9+24:NEXT AT COLOR 1:LOCATE 24,40+LEN(R$):PRINT pscore; IF comp=0 THEN R=2:GOSUB winner RETURN whoplay: 'SHOWS WHOSE TURN TO PLAY NEXT ON UPPER LEFT SCREEN LINE (0,0)-(635,10),0,BF LOCATE 1,2:COLOR 3 IF R=1 THEN PRINT R$;"'s";" turn to Play..." IF R=2 THEN PRINT "Computer's turn to Play..." if r=3 then print "Checking ";r$;"'s";" dominos" IF R=4 THEN PRINT "The Boneyard is empty, ";R$;" is unable to Play, therefore Computer will Play":SOUND 880,2 if r=5 then print R$;", you have to draw from the Boneyard since you don't have a";dot end if COLOR 1 RETURN CHECK: 'COMPUTER CHECKING DOMINOS if y3=3 then yu=0:return FOR GT=1 TO POMP IF C(A,1)=DOT AND (P(GT,1)=C(A,2) OR P(GT,2)=C(A,2)) THEN YU=1:Y2=2:RETURN IF C(A,2)=DOT AND (P(GT,1)=C(A,1) OR P(GT,2)=C(A,1)) THEN YU=1:Y2=2:RETURN NEXT GT RETURN CHEATING: IF MENU(1)=1 THEN GOSUB Information IF MENU(1)=2 and ch=1 THEN GOSUB OPPCHEATER 'ch=1 player cheats on oppnt IF MENU(1)=3 and ch=1 THEN GOSUB BONECHEATER 'ch=1 player cheats on byard RETURN Information: 'SHOWS GAMES PLAYED WINDOW 6," .....Game Information.....",(10,10)-(375,75),16 d=p+c:PRINT PRINT "Games Played: ";c+p IF d<1 THEN d=1 PRINT "Computer Wins: ";c print R$;" Wins: ";p PRINT r$;" wins";int((p/(d))*100);"percent of the time." PRINT INPUT "Enter any key to continue";gt$ WINDOW CLOSE 6 RETURN OPPCHEATER: 'LOOKS AT COMPUTERS DOMINOS WINDOW 4," .....Why are You Cheating.....",(10,10)-(350,180),16 PRINT "The Computer has the following dominos:":PRINT:hi=1 FOR gy=1 TO comp PRINT TAB(15) c(gy,1);c(gy,2) hi=hi+1:NEXT:PRINT INPUT "Enter any key to continue";fr$ WINDOW CLOSE 4 RETURN BONECHEATER: 'LOOKS AT DOMINOS IN BONEYARD WINDOW 5," .....Why are You Cheating.....",(10,10)-(350,180),16 If bone=0 then print "The Boneyard is empty.........." print:print:print:print:print goto 678 end if PRINT "The Boneyard has the following Dominos:":PRINT FOR gy=1 TO 28 IF R(m(gy),1)<=6 OR R(m(gy),2)<=6 THEN PRINT TAB(15) R(m(gy),1);R(m(gy),2) END IF NEXT gy 678 INPUT "Enter any key to continue";fo$ WINDOW CLOSE 5 RETURN SHUFFLE: 'DOMINO ARRAY FORMATION FOR a=1 TO 28 READ R(a,1):READ R(a,2):NEXT a:RESTORE FOR i=1 TO 28:m(i)=i:NEXT i FOR i=1 TO 28:x=INT(28*RND)+1 TP=m(i):m(i)=m(x):m(x)=TP:NEXT i FOR t1=1 TO 7:p(t1,1)=R(m(t1),1):p(t1,2)=R(m(t1),2) NEXT t1 FOR t2=1 TO 7:c(t2,1)=R(m(t2+7),1):c(t2,2)=R(m(t2+7),2) NEXT t2 DATA 0,0,0,1,0,2,0,3,0,4,0,5,0,6 DATA 1,1,1,2,1,3,1,4,1,5,1,6 DATA 2,2,2,3,2,4,2,5,2,6 DATA 3,3,3,4,3,5,3,6 DATA 4,4,4,5,4,6 DATA 5,5,5,6 DATA 6,6 RETURN horizDOTS: 'DOMINO DOTS IN HORIZONTAL LAYOUT IF s(a,1)=1 THEN PSET (x+12,y),1:PSET (x+13,y),1 IF s(a,1)=2 THEN PSET (x+4,y-3),1:PSET (x+5,y-3),1 PSET (x+20,y+3),1:PSET (x+21,y+3),1 END IF IF s(a,1)=3 THEN PSET (x+4,y-3),1:PSET (x+5,y-3),1:PSET (x+12,y),1 PSET (x+13,y),1:PSET (x+20,y+3),1:PSET (x+21,y+3),1 END IF IF s(a,1)=4 THEN PSET (x+4,y-3),1:PSET (x+5,y-3),1:PSET (x+20,y-3),1 PSET (x+21,y-3),1:PSET (x+4,y+3),1 PSET (x+5,y+3),1:PSET (x+20,y+3),1:PSET (x+21,y+3),1 END IF IF s(a,1)=5 THEN PSET (x+4,y-3),1:PSET (x+5,y-3),1:PSET (x+20,y-3),1 PSET (x+21,y-3),1:PSET (x+12,y),1:PSET (x+13,y),1 PSET (x+4,y+3),1:PSET (x+5,y+3),1:PSET (x+20,y+3),1 PSET (x+21,y+3),1 END IF IF s(a,1)=6 THEN PSET (x+4,y-3),1:PSET (x+5,y-3),1:PSET (x+12,y-3),1 PSET (x+13,y-3),1:PSET (x+20,y-3),1:PSET (x+21,y-3),1 PSET (x+4,y+3),1:PSET (x+5,y+3),1:PSET (x+12,y+3),1 PSET (x+13,y+3),1:PSET (x+20,y+3),1:PSET (x+21,y+3),1 END IF IF s(a,2)=1 THEN PSET (x+12+25,y),1:PSET (x+13+25,y),1 IF s(a,2)=2 THEN PSET (x+4+25,y-3),1:PSET (x+5+25,y-3),1 PSET (x+20+25,y+3),1:PSET (x+21+25,y+3),1 END IF IF s(a,2)=3 THEN PSET (x+4+25,y-3),1:PSET (x+5+25,y-3),1 PSET (x+12+25,y),1:PSET (x+13+25,y),1 PSET (x+20+25,y+3),1:PSET (x+21+25,y+3),1 END IF IF s(a,2)=4 THEN PSET (x+4+25,y-3),1:PSET (x+5+25,y-3),1 PSET (x+20+25,y-3),1:PSET (x+21+25,y-3),1 PSET (x+4+25,y+3),1:PSET (x+5+25,y+3),1 PSET (x+20+25,y+3),1:PSET (x+21+25,y+3),1 END IF IF s(a,2)=5 THEN PSET (x+4+25,y-3),1:PSET (x+5+25,y-3),1:PSET (x+20+25,y-3),1 PSET (x+21+25,y-3),1:PSET (x+12+25,y),1:PSET (x+13+25,y),1 PSET (x+4+25,y+3),1:PSET (x+5+25,y+3),1 PSET (x+20+25,y+3),1:PSET (x+21+25,y+3),1 END IF IF s(a,2)=6 THEN PSET (x+4+25,y-3),1:PSET (x+5+25,y-3),1:PSET (x+12+25,y-3),1 PSET (x+13+25,y-3),1:PSET (x+20+25,y-3),1:PSET (x+21+25,y-3),1 PSET (x+4+25,y+3),1:PSET (x+5+25,y+3),1:PSET (x+12+25,y+3),1 PSET (x+13+25,y+3),1:PSET (x+20+25,y+3),1:PSET (x+21+25,y+3),1 END IF RETURN VERTDOTS: 'DOMINO DOTS IN VERTICAL LAYOUT IF s(a,1)=1 THEN PSET(x+12,y-5),1:PSET(x+13,y-5),1 IF s(a,1)=2 THEN PSET(x+4,y-8),1:PSET(x+5,y-8),1 PSET(x+20,y-2),1:PSET(x+21,y-2),1 END IF IF s(a,1)=3 THEN PSET(x+4,y-8),1:PSET(x+5,y-8),1:PSET(x+12,y-5),1 PSET(x+13,y-5),1:PSET(x+20,y-2),1:PSET(x+21,y-2),1 END IF IF s(a,1)=4 THEN PSET(x+4,y-2),1:PSET(x+5,y-2),1:PSET(x+20,y-2),1 PSET(x+21,y-2),1:PSET(x+4,y-8),1:PSET(x+5,y-8),1 PSET(x+20,y-8),1:PSET(x+21,y-8),1 END IF IF s(a,1)=5 THEN PSET(x+4,y-2),1:PSET(x+5,y-2),1:PSET(x+20,y-2),1 PSET(x+21,y-2),1:PSET(x+12,y-5),1:PSET(x+13,y-5),1 PSET(x+4,y-8),1:PSET(x+5,y-8),1 PSET(x+20,y-8),1:PSET(x+21,y-8),1 END IF IF s(a,1)=6 THEN PSET(x+4,y-2),1:PSET(x+5,y-2),1:PSET(x+20,y-2),1 PSET(x+21,y-2),1:PSET(x+4,y-5),1:PSET(x+5,y-5),1 PSET(x+20,y-5),1:PSET(x+21,y-5),1:PSET(x+4,y-8),1 PSET(x+5,y-8),1:PSET(x+20,y-8),1:PSET(x+21,y-8),1 END IF IF s(a,2)=1 THEN PSET(x+12,y+5),1:PSET(x+13,y+5),1 IF s(a,2)=2 THEN PSET(x+4,y+2),1:PSET(x+5,y+2),1 PSET(x+20,y+8),1:PSET(x+21,y+8),1 END IF IF s(a,2)=3 THEN PSET(x+4,y+2),1:PSET(x+5,y+2),1:PSET(x+12,y+5),1 PSET(x+13,y+5),1:PSET(x+20,y+8),1:PSET(x+21,y+8),1 END IF IF s(a,2)=4 THEN PSET(x+4,y+2),1:PSET(x+5,y+2),1:PSET(x+20,y+2),1 PSET(x+21,y+2),1:PSET(x+4,y+8),1:PSET(x+5,y+8),1 PSET(x+20,y+8),1:PSET(x+21,y+8),1 END IF IF s(a,2)=5 THEN PSET(x+4,y+2),1:PSET(x+5,y+2),1:PSET(x+20,y+2),1 PSET(x+21,y+2),1:PSET(x+12,y+5),1:PSET(x+13,y+5),1 PSET(x+4,y+8),1:PSET(x+5,y+8),1:PSET(x+20,y+8),1 PSET(x+21,y+8),1 END IF IF s(a,2)=6 THEN PSET(x+4,y+2),1:PSET(x+5,y+2),1:PSET(x+20,y+2),1 PSET(x+21,y+2),1:PSET(x+4,y+5),1:PSET(x+5,y+5),1 PSET(x+20,y+5),1:PSET(x+21,y+5),1:PSET(x+4,y+8),1 PSET(x+5,y+8),1:PSET(x+20,y+8),1:PSET(x+21,y+8),1 END IF RETURN tim: 'DELAY TIMER TO SLOW DOWN COMPILER IF pomp=0 THEN R=1:GOSUB winner if ite=0 then return T6=TIMER WHILE INT(T7-T6)pscore THEN c=c+1:LOCATE 9,21 PRINT "The Computer wins with a higher score of";cscore LOCATE 12,21:INPUT "Enter any key to start another game";ft$ END IF IF pscore>cscore THEN p=p+1:LOCATE 9,23 PRINT R$;" wins with a higher score of ";pscore LOCATE 12,21:INPUT "Enter any key to start another game";ft$ END IF END IF CLS:COLOR 1,0:cscore=0:pscore=0:play=0:ply=0:vt=0:dom=0:bone=0:comp=0 pomp=0:se=0:p4=0:x=0:y=0:R=0:m=0:dot=0:a=0:horiz=0:vert=0:YU=0:Y2=0 ben=0:bent=0:hi=0:gy=0:i=0:t1=0:t2=0:t3=0:t4=0:t5=0:d=0 ERASE R,m,s,t,c,p GOTO 900 RETURN