; *** GFXEQUATES.ASM ; *** GRAPHICS CONSTANTS COMPLEMENT EQU $2 EXTRA_HALFBRITE EQU $80 HAM EQU $800 HIRES EQU $8000 INVERSVID EQU $4 JAM1 EQU $0 JAM2 EQU $1 LACE EQU $4 ; *** GRAPHICS LIBRARY ROUTINE OFFSETS LVO.BLTTEMPLATE EQU $FFFFFFDC LVO.CLEAREOL EQU $FFFFFFD6 LVO.CLEARREGION EQU $FFFFFDF0 LVO.CLEARSCREEN EQU $FFFFFFD0 LVO.DRAW EQU $FFFFFF0A LVO.FLOOD EQU $FFFFFEB6 LVO.GETRGB4 EQU $FFFFFDBA LVO.LOADRGB4 EQU $FFFFFF40 LVO.MOVE EQU $FFFFFF10 LVO.POLYDRAW EQU $FFFFFEB0 LVO.READPIXEL EQU $FFFFFEC2 LVO.RECTFILL EQU $FFFFFECE LVO.SETAPEN EQU $FFFFFEAA LVO.SETBPEN EQU $FFFFFEA4 LVO.SETDRMD EQU $FFFFFE9E LVO.SETRGB4 EQU $FFFFFEE0 LVO.WRITEPIXEL EQU $FFFFFEBC ; *** RASTPORT STRUCTURE OFFSETS RP.FGPEN EQU $19 RP.BGPEN EQU $1A RP.OPEN EQU $1B RP.DRAWMODE EQU $1C ; *** VIEWPORT STRUCTURE OFFSETS VP.COLORMAP EQU $4 VP.MODES EQU $20 ; *** COLORMAP STRUCTURE OFFSETS CM.FLAGS EQU $0 CM.TYPE EQU $1 CM.COUNT EQU $2 CM.COLORTABLE EQU $4 ; *** BITMAP STRUCTURE OFFSETS BM.BYTESPERROW EQU $0 BM.ROWS EQU $2 BM.FLAGS EQU $4 BM.DEPTH EQU $5 BM.PAD EQU $6