/* stuff.h */ #ifndef INTUITION_INTUITION_H #include #endif #include #define loop for /* I hate this keyword... */ #define IF if /* make outer and inner blocks more visible */ #define CS case #define ELSE else #define LOOP loop #define RET return #define SWITCH switch #define IFN(x) if(!(x)) #define ifn(X) if(!(X)) #define forever for(;;) #define Struck struct #define ST Struck #define SS static struct #define UB UBYTE * #define REG register #define NL NULL #define CTRL IEQUALIFIER_CONTROL #define LSHIFT IEQUALIFIER_LSHIFT #define RSHIFT IEQUALIFIER_RSHIFT #define LALT IEQUALIFIER_LALT #define RALT IEQUALIFIER_RALT #define LCOM IEQUALIFIER_LCOMMAND #define RCOM IEQUALIFIER_RCOMMAND #define Qmask (CTRL|RALT|LALT|RSHIFT|LSHIFT|LCOM|RCOM) #define izCtrl(x) ((x)==CTRL) #define izAlt(x) (((x)==LALT)||((x)==RALT)||((x)==(LALT|RALT))) #define izShift(x) (((x)==LSHIFT)||((x)==RSHIFT)||((x)==(LSHIFT|RSHIFT))) #define izCom(x) (((x)==LCOM)||((x)==RCOM)||((x)==(LCOM|RCOM))) #define gadzon(g) ((g).Flags & SELECTED) extern int gargc; extern char **gargv; void art (), init (), help (), pickmouse (), hotHelp (), popChip (), new (), quit (), pick (), increment (), newOnion (), flash_blok (), load (), roll (), newactive (), Rcloze (), redrawWorkArea (), hide (), free (), save (), new_color (), freeWindow (), stack (), stor (), doBox (), SchRep (), onionOn (), onionOff (), popOnOff (), fill (), onInput (), offInput (), clozeClipWin (), dealwithit (), /*deadwindow (),*/ clipAction (), openSeqWin (), closeSeqWin (), zapAllWindows (); char *hex (), *decimal (); USHORT hexToUshort (); unsigned int input (); /* all this just to count??? */ #define COL0 32 #define COL1 1 #define COL2 2 #define COL3 3 #define COL4 4 #define COL5 5 #define COL6 6 #define COL7 7 #define COL8 8 #define COL9 9 #define COL10 10 #define COL11 11 #define COL12 12 #define COL13 13 #define COL14 14 #define COL15 15 #define COL16 16 #define COL17 17 #define COL18 18 #define COL19 19 #define COL20 20 #define COL21 21 #define COL22 22 #define COL23 23 #define COL24 24 #define COL25 25 #define COL26 26 #define COL27 27 #define COL28 28 #define COL29 29 #define COL30 30 #define COL31 31 #define HATCG 33 #define UNHTG 34 #define PICKG 35 #define NEW_G 36 #define BLOKG 37 #define SAVEG 38 #define LOADG 39 #define CLONG 40 #define SVSZG 41 #define ROLLG 42 #define HAIRS 43 #define INC_G 44 #define INS_G 45 #define FILLG 46 #define COPYG 47 #define UNDOG 48 #define STAKG 49 #define SEQ_G 50 #define SQSTG 51 #define CNL_G 52 #define NOCMG 53 #define FREEG 54 #define ONIOG 54 #define POP_G 55 #define XWB_G 56 #define TWEKG 57 #define HEX_G 58 /* Guys, could we have, like, MORE gadgets here? */ /* Hot Help types */ #define HHnothing 0 #define HHnormal 1 #define HHmessage 2 #define HHalert 3 #define debug(x) /*printf (" %ld \n", (long) x)*/ #define rnd(x) (rand()%(x)) struct helperizer { SHORT xx, yy, xxx, yyy; UBYTE *help; int heat; }; #define Ratio 3 /* pix per spot */ #define MaxUP 4 #define MaxDN 40 #define ImageWid (MaxUP*16) #define PixOver 242 #define PixDown 22 #define UbfOver 250 #define UbfDown 80 #define HIDESIZE (MaxUP * MaxDN * 5 * sizeof (USHORT) + 24) #define ALERT(x) hotHelp (x, HHalert, 2) #define Mess(x) hotHelp (x, HHmessage, 1) #define maxsupwin 64 #define SEQLEN 128 #define SW SUPERwindow #define swin(x) (SuperWindows [x].it) #define zreep(x) (SuperWindows [x].sreep) #define zhid(x) (SuperWindows [x].hid) struct SUPERwindow { Struck Window *it; Struck RastPort *sreep; }; #define SIP (struct InuitionBase *) #define SGP (struct GfxBase *) #define OLB OpenLibrary #define OSC OpenScreen #define OWN OpenWindow #define OAM AllocMem #define YOTEX(col1, col2, say_what) { col1,col2,JAM2,0,0,NL,(UBYTE*) say_what, NL }